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Remove inaction clause from syndicate cyborg laws
#8
(11-02-2023, 08:50 PM)DasBrain Wrote:
(11-02-2023, 07:27 PM)Dhaidburt Wrote: Honestly, we could just swap law 1 and 2 if it's a big deal. Orders are orders no matter what and even expand what a syndicate borg is allowed to do, like plasmafiring the station if ordered by an agent even if they'd catch fire.

No, because this would allow one agent to give the order to kill an other agent.

This is LITTERLY... Traitor 1 wants to blow up the station and Traitor 2 wants to take over the station and kill the captain.

The two are in conflict...Wich normally AIN'T a problem. But it will conflict with the syndicate borg.
Simply put... the syndicate borg should do whatever it takes to get the other syndicate agent to safety I guess?

But overal...this is not a common occurance. More a rarity.
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RE: Remove inaction clause from syndicate cyborg laws - by Kotlol - 11-03-2023, 05:01 AM

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