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Remove inaction clause from syndicate cyborg laws - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: General Discussion (https://forum.ss13.co/forumdisplay.php?fid=7) +--- Thread: Remove inaction clause from syndicate cyborg laws (/showthread.php?tid=21947) |
Remove inaction clause from syndicate cyborg laws - DasBrain - 11-01-2023 The Syndicate Cyborg Laws currently are:
Also see AI Laws on the wiki: Quote:Suicide threats Syndicate Cyborgs do not have those revised law 1, so... can we revise it? RE: Remove inaction clause from syndicate cyborg laws - 444explorer - 11-01-2023 Inaction clause makes Syndicate Cyborgs work as the same type of Antags thralls/mindhacks fall under much better, and in my opinion, generally makes them more interesting. Complication isn't a bad thing in some cases, neither is stuff being turned on you. RE: Remove inaction clause from syndicate cyborg laws - DasBrain - 11-01-2023 (11-01-2023, 03:23 PM)444explorer Wrote: Inaction clause makes Syndicate Cyborgs work as the same type of Antags thralls/mindhacks fall under much better, and in my opinion, generally makes them more interesting. Complication isn't a bad thing in some cases, neither is stuff being turned on you. The biggest difference is: I can tell a mindhack to stay back, revive me later, don't get caught - or even "kill me". But because this is Law 1, I can't order a syndicate borg to disregard that. They still have to try. Which is not fun. RE: Remove inaction clause from syndicate cyborg laws - Teagarden - 11-01-2023 PR to remove the inaction clause https://github.com/goonstation/goonstation/pull/16743 RE: Remove inaction clause from syndicate cyborg laws - pali6 - 11-01-2023 Inaction clauses are generally kinda hard to interpret in a way where everyone agrees on what they mean. Even harder to enforce. I feel like if the syndicate agent interacting with a borg wants protection they can always ask for it. That way it doesn't automatically take precedence over other commands of theirs and there's no risk of the borg welding you into a locker in order to protect you from harm. RE: Remove inaction clause from syndicate cyborg laws - Dhaidburt - 11-02-2023 Honestly, we could just swap law 1 and 2 if it's a big deal. Orders are orders no matter what and even expand what a syndicate borg is allowed to do, like plasmafiring the station if ordered by an agent even if they'd catch fire. RE: Remove inaction clause from syndicate cyborg laws - DasBrain - 11-02-2023 (11-02-2023, 07:27 PM)Dhaidburt Wrote: Honestly, we could just swap law 1 and 2 if it's a big deal. Orders are orders no matter what and even expand what a syndicate borg is allowed to do, like plasmafiring the station if ordered by an agent even if they'd catch fire. No, because this would allow one agent to give the order to kill an other agent. RE: Remove inaction clause from syndicate cyborg laws - Kotlol - 11-03-2023 (11-02-2023, 08:50 PM)DasBrain Wrote:(11-02-2023, 07:27 PM)Dhaidburt Wrote: Honestly, we could just swap law 1 and 2 if it's a big deal. Orders are orders no matter what and even expand what a syndicate borg is allowed to do, like plasmafiring the station if ordered by an agent even if they'd catch fire. This is LITTERLY... Traitor 1 wants to blow up the station and Traitor 2 wants to take over the station and kill the captain. The two are in conflict...Wich normally AIN'T a problem. But it will conflict with the syndicate borg. Simply put... the syndicate borg should do whatever it takes to get the other syndicate agent to safety I guess? But overal...this is not a common occurance. More a rarity. RE: Remove inaction clause from syndicate cyborg laws - KikiMofo - 11-03-2023 Can't we just add a law that says the traitor that created them takes precedence over any other traitors? RE: Remove inaction clause from syndicate cyborg laws - DasBrain - 11-03-2023 (11-03-2023, 02:21 PM)KikiMofo Wrote: Can't we just add a law that says the traitor that created them takes precedence over any other traitors? They don't know who was that. You can replace a syndicate frame in robotics and an other roboticist may build the borg. And SICC syndicate borgs do not know see who built them. And then... a syndicate borg may request the help of a non-traitor roboticist to replace parts - often involving dismantling and rebuilding the robot in the process. RE: Remove inaction clause from syndicate cyborg laws - KikiMofo - 11-04-2023 Well I guess the easiest way is just to have a popup for the borg saying who the person that bought the syndie frame is. Like the T tag on the sprite but instead of red T it's a blue T like head rev. |