04-10-2023, 06:13 PM
that seems a bit too heavy handed. personally what i'd do is apply a debuff after exiting a wire incurs a penalty where it drains even more electricity than it does each time you get off a wire. the debuff should last maybe a minute, adding 15 seconds each time you hop onto a wire with it still active. lastly, the timer should freeze while you're on a wire. if this sounds complicated, the idea is to progressively add pressure to arcfiend players while giving progressively more and more give to security/etc. you still can go on big long chases, but, you have to be smart about your resource usage and preservation