Posts: 279
Threads: 113
Joined: Nov 2017
BYOND Username: Kamikaze Mongoose
Character Name: Clifford Stills/C.L.I.F.F./Chippy
There's no indication for when the cloner has the upgrade or a gene mod in it and neither does the reclaimer. This often leads to people tossing rotting corpses at Robotics or simply leaving them in the hall/lobby area because it can be a hassle to bring these people back.
I propose we give a visual indicator that these upgrades are in the cloning pc/reclaimer so that people can instantly tell when functionality is improved for these machines!
I'm Cliff boy and welcome to my TED talk.
Posts: 43
Threads: 3
Joined: Feb 2022
BYOND Username: Victoriae
Character Name: Apple Crumpets
Maybe adding a module recolours the clone pod? Kinda like how inserting a health scanner upgrade changes the health scanner screen colour.
Apparently the Prototype Rehabilitation Module #17 already does this but I don't recall seeing it ever.
Posts: 103
Threads: 5
Joined: Sep 2022
BYOND Username: SupahSnowy
Character Name: Snowy Ironhart, Old Man Boney, Steven Slick, & Charlotte Willows
I like this idea. Dealing with rotting corpses is too much of a hassle for me when I don’t know if they can even be scanned in the first place.
Posts: 363
Threads: 20
Joined: Aug 2022
BYOND Username: Glamurio
Character Name: Amy Ward, Silas Moore, Emily Larson
Yes, this is such a needed feature. People shouldn't have to haul a corpse to the scanner to check if the module exists, a simple visual indicator would help. Might mess around and push a PR if I get the chance later.
Posts: 137
Threads: 8
Joined: Mar 2022
BYOND Username: George_Lman
Character Name: George Manning, P.A.I.N.
I support the module but not the gene indicator. Putting genes in the cloner should be something that’s somewhat hidden, so it’s actually worth it.