Goonstation Forums
Visual Cues for Cloner/Reclaimer Upgrades - Printable Version

+- Goonstation Forums (https://forum.ss13.co)
+-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6)
+--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8)
+--- Thread: Visual Cues for Cloner/Reclaimer Upgrades (/showthread.php?tid=20041)



Visual Cues for Cloner/Reclaimer Upgrades - Kamikaze Mongoose - 10-29-2022

There's no indication for when the cloner has the upgrade or a gene mod in it and neither does the reclaimer. This often leads to people tossing rotting corpses at Robotics or simply leaving them in the hall/lobby area because it can be a hassle to bring these people back.

I propose we give a visual indicator that these upgrades are in the cloning pc/reclaimer so that people can instantly tell when functionality is improved for these machines!

I'm Cliff boy and welcome to my TED talk.


RE: Visual Cues for Cloner/Reclaimer Upgrades - Victoriae - 10-29-2022

Maybe adding a module recolours the clone pod? Kinda like how inserting a health scanner upgrade changes the health scanner screen colour.

Apparently the Prototype Rehabilitation Module #17 already does this but I don't recall seeing it ever.


RE: Visual Cues for Cloner/Reclaimer Upgrades - Snowy :D - 11-03-2022

I like this idea. Dealing with rotting corpses is too much of a hassle for me when I don’t know if they can even be scanned in the first place.


RE: Visual Cues for Cloner/Reclaimer Upgrades - Glamurio - 11-08-2022

Yes, this is such a needed feature. People shouldn't have to haul a corpse to the scanner to check if the module exists, a simple visual indicator would help. Might mess around and push a PR if I get the chance later.


RE: Visual Cues for Cloner/Reclaimer Upgrades - George_Manning - 11-14-2022

I support the module but not the gene indicator. Putting genes in the cloner should be something that’s somewhat hidden, so it’s actually worth it.