Visual Cues for Cloner/Reclaimer Upgrades - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Visual Cues for Cloner/Reclaimer Upgrades (/showthread.php?tid=20041) |
Visual Cues for Cloner/Reclaimer Upgrades - Kamikaze Mongoose - 10-29-2022 There's no indication for when the cloner has the upgrade or a gene mod in it and neither does the reclaimer. This often leads to people tossing rotting corpses at Robotics or simply leaving them in the hall/lobby area because it can be a hassle to bring these people back. I propose we give a visual indicator that these upgrades are in the cloning pc/reclaimer so that people can instantly tell when functionality is improved for these machines! I'm Cliff boy and welcome to my TED talk. RE: Visual Cues for Cloner/Reclaimer Upgrades - Victoriae - 10-29-2022 Maybe adding a module recolours the clone pod? Kinda like how inserting a health scanner upgrade changes the health scanner screen colour. Apparently the Prototype Rehabilitation Module #17 already does this but I don't recall seeing it ever. RE: Visual Cues for Cloner/Reclaimer Upgrades - Snowy :D - 11-03-2022 I like this idea. Dealing with rotting corpses is too much of a hassle for me when I don’t know if they can even be scanned in the first place. RE: Visual Cues for Cloner/Reclaimer Upgrades - Glamurio - 11-08-2022 Yes, this is such a needed feature. People shouldn't have to haul a corpse to the scanner to check if the module exists, a simple visual indicator would help. Might mess around and push a PR if I get the chance later. RE: Visual Cues for Cloner/Reclaimer Upgrades - George_Manning - 11-14-2022 I support the module but not the gene indicator. Putting genes in the cloner should be something that’s somewhat hidden, so it’s actually worth it. |