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Dwarf and Aquatic Genetics included as Traits for Character Creation
#19
(09-05-2022, 09:59 PM)MomoBerry Wrote:
(09-05-2022, 01:08 PM)Obengrad Wrote: - snip -

Honestly it wouldn't be that much work, and I think if people are that worried about squid being op on one map (roach players mining/singulo, lol), we could easily give them some downsides. Especially considering the goon philosophy of other races is to specifically be gameplay impacting, no?

Y'see but that's the thing. No matter the downsides, no matter anything else, if the fact that it makes Anaerobic Respiration much easier to obtain isn't addressed, then the idea will still wildly shift the power balance of Genes as a whole. 'Cause it doesn't really matter if you're burned by salt, need water to breathe, etc. If a geneticist gets you in that booth then they're going to have a massive shortcut to one of the most powerful survival mutations they can make, and that effects everybody in the shift, not just you. I can see what you're saying, ESPECIALLY equating it to Roach being immune to radiation, and even agree, but it does in this instance go beyond just the singular person picking squidperson as a species.
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RE: Dwarf and Aquatic Genetics included as Traits for Character Creation - by Obengrad - 09-06-2022, 09:24 AM

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