03-13-2022, 01:29 AM
(This post was last modified: 03-22-2022, 11:30 PM by github_bot. Edited 1 time in total.)
PULL REQUEST DETAILS
[BALANCE]
About the PR
Skips giving the first assault pod warning if over 70 active players (approx 60 crew + nukies).
Why's this needed?
Nukie win rate is pretty bad overall and the one minute warning is a bit extreme when there are so many crew to fight them.
There is still the second warning stating it is nukies and the destination.
Also note there is still a travel time for the syndicate missile arrival, so it actually takes another 10~ seconds on top for the nukies to arrive.
Changelog
PULL REQUEST DETAILS
[BALANCE]
About the PR
Skips giving the first assault pod warning if over 70 active players (approx 60 crew + nukies).
Why's this needed?
Nukie win rate is pretty bad overall and the one minute warning is a bit extreme when there are so many crew to fight them.
There is still the second warning stating it is nukies and the destination.
Also note there is still a travel time for the syndicate missile arrival, so it actually takes another 10~ seconds on top for the nukies to arrive.
Changelog
Code:
changelog
(u)Flappybat
(+)Nuclear operative assault pods are detected much later when there are more than 70 players.
PULL REQUEST DETAILS