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sec modules should be a thing
#8
(12-27-2021, 04:02 AM)Danger Noodle Wrote: The flash and cuffs do sound much better and by the way whitelists and timegates often don't stop abuse as experienced players make up a pretty big portion of greytiders and "shitters" but since this is a security related role I do think a timegate would be good (probably the same as a secoff).

i think a timegate is needed to prevent people who dont know ai laws well from playing. It was said that this module often lead to lawbreaking. And i agree as alot of ais these days dont even realise that law 1 doesnt need them to prevent harm and even more people think that law 2 doesnt allow ais to let you into places you cant go into. Even though law 2 means if someone doesnt have access to a place, its your decision to let or not to let them in. Things get worse when custom laws are introduced. For example: kill all humans. Some ais/cyborgs would just kill all humans
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Messages In This Thread
sec modules should be a thing - by arkand - 12-25-2021, 03:06 AM
RE: sec modules should be a thing - by Zonespace - 12-25-2021, 08:18 AM
RE: sec modules should be a thing - by arkand - 12-25-2021, 08:40 AM
RE: sec modules should be a thing - by Zonespace - 12-28-2021, 12:02 AM
RE: sec modules should be a thing - by Marc - 12-27-2021, 08:10 AM
RE: sec modules should be a thing - by Nidabutt - 12-27-2021, 01:41 AM
RE: sec modules should be a thing - by arkand - 12-27-2021, 03:42 AM
RE: sec modules should be a thing - by arkand - 12-27-2021, 07:40 AM
RE: sec modules should be a thing - by aft2001 - 12-27-2021, 04:47 PM
RE: sec modules should be a thing - by Tiresoup - 12-29-2021, 08:33 AM

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