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Remove or significantly change riot launcher and flashbangs.
#27
Currently, putting flashbangs into a riot launcher is a straight upgrade in multiple ways:

No more arming, causing a very distinct sound and throwing - the perp/victim can prepare against or run away from a normally thrown flashbang
Increased range, although you can throw them far anyway
Detonation on impact, removing the timed aspect
Needs no more skill or "cooking" the grenade - no more danger of throwing too late or getting stuck on something while running after the opponent
Not an upgrade but: AoE stays the same (afaik?), not making it any weaker in that aspect either
Basically just stay far away and point and click the opponent for a huge disorient

What you get is secoffs rushing the riot launcher(s) every round because they're just so damn powerful. Additionally, you get the most powerplay-y of secoffs and antags breaking into engineering to counter flashbangs with earmuffs. They'd probably do that anyway (holding two in your hand and rushing the opponent works, after all) but it's a start.

I'd personally propose one of two changes:
Make the riot launcher halve the fuse instead of removing it. That way, deploying a flashbang with the launcher is still much safer than cooking it yourself, yet not as good as cooking it perfectly and throwing it.
Significantly reduce the AoE to a 3x3, or maybe a 5x5 radius at most. That way, you'd still have to actually aim the thing, at the very least.
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RE: Remove or significantly change riot launcher and flashbangs. - by palpetinus - 07-23-2021, 01:56 AM

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