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Unlimited Soulguard
#1
I just had a wizard round where I was able to take soulguard more than I should have. After being brought back to the wizard shuttle from my soulguard I used my spellbook and was able to take it again, even though my spell points were at zero. The spellpoints went into negative numbers and I was able to do this after every time my soulguard saved me.
#2
That does it, from now on all wizards get a full limb removal service when they're captured. No exceptions!
#3
You could just toss the wizard into the crusher! I will attempt to reproduce this.

Edit: Possible solution, the book sucks itself back to wizardworld several seconds after the last point is used up.
#4
HukHukHuk Wrote:Edit: Possible solution, the book sucks itself back to wizardworld several seconds after the last point is used up.

Aren't the descriptions of the spells in there too? Or am I dumb and wrong? v


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