Unlimited Soulguard - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Bug Reports (https://forum.ss13.co/forumdisplay.php?fid=9) +---- Forum: Resolved (https://forum.ss13.co/forumdisplay.php?fid=16) +---- Thread: Unlimited Soulguard (/showthread.php?tid=1662) |
Unlimited Soulguard - lambskin - 09-27-2013 I just had a wizard round where I was able to take soulguard more than I should have. After being brought back to the wizard shuttle from my soulguard I used my spellbook and was able to take it again, even though my spell points were at zero. The spellpoints went into negative numbers and I was able to do this after every time my soulguard saved me. Re: Unlimited Soulguard - Embolism - 09-27-2013 That does it, from now on all wizards get a full limb removal service when they're captured. No exceptions! Re: Unlimited Soulguard - HukHukHuk - 09-28-2013 You could just toss the wizard into the crusher! I will attempt to reproduce this. Edit: Possible solution, the book sucks itself back to wizardworld several seconds after the last point is used up. Re: Unlimited Soulguard - Darth Various - 09-29-2013 HukHukHuk Wrote:Edit: Possible solution, the book sucks itself back to wizardworld several seconds after the last point is used up. Aren't the descriptions of the spells in there too? Or am I dumb and wrong? |