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[MERGED PR] Remove a few items from spy thief reward pool
#15
(03-24-2021, 07:33 AM)warcrimes Wrote: That's still only thinking in terms of "what feels nicest to the antagonist" - it's one-sided.

A spy can still murder the rest without a single traitor item, it's been done.
Getting a shotglass is still better than not getting anything.

Not to mention increasing the consistency in which spies accumulate more-deadly items just makes the round harder for basically everyone else.

But this is not how a lot of players would feel when they roll spy, they'd rather be a traitor with 12 TC to spend. I don't think a poll would show any preference for spy at the moment. It would probably be rated pretty low as an antagonist.

Sure getting traitor isn't a guarantee of an OP round where you do what you want but I think we need to do further work to make people happy they get spy rather than feeling it is a handicap.

(03-24-2021, 07:51 AM)Leeanei Wrote: This last bit, here. This is important. On RP the round length lets spy thieves consistently build entire rampage kits and accelerating that isn't going to help the matter. What does a space man do with a csaber and a cloaker? "Filler" items at least slow down the process and give, especially on RP, spy thieves things to do that are more in line with general RP play. Spy thief has issues but the rate of accumulating good gear isn't actually one of them.

I don't know anything about spies in RP. While you do have the opportunity to build a good rampage kit we already limit a good bunch of rampage items from appearing (katana, predator and 22 pistol are the only conventional weapons allowed). We are also supposed to be distributing gear over potentially 7 spy thieves.



I have adjusted the PR to just remove Boom Boots and Banana Grenades.


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RE: [PR] Remove a few items from spy thief reward pool - by Katzen - 03-24-2021, 09:30 AM

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