09-10-2013, 02:50 AM
Hello,
another couple of bugs I encountered:
1) ISaidNo added the ";" functionality for shells a while ago, but lately I've had some trouble with the radio. Sometimes, it's necessary to cycle the microphone before the game transmits messages reliably. Quite bothersome if I have to switch from the shell back to my mainframe and vice versa on a regular basis.
2) It appears to be possible for cyborgs to lose tools semi-permanently. For example, a medical cyborg has the health analyzer equipped in the first slot and gunfire (presumably melee weapons too) destroys its left arm, then said analyzer will from what I can tell be gone forever without a module rewrite - simply replacing the limb does not make a difference. The equipment panel shows "[blank] Equipped" for the affected tool. May be related to what happens when hydroborgs manage to break their chainsaw.
Kind Regards
another couple of bugs I encountered:
1) ISaidNo added the ";" functionality for shells a while ago, but lately I've had some trouble with the radio. Sometimes, it's necessary to cycle the microphone before the game transmits messages reliably. Quite bothersome if I have to switch from the shell back to my mainframe and vice versa on a regular basis.
2) It appears to be possible for cyborgs to lose tools semi-permanently. For example, a medical cyborg has the health analyzer equipped in the first slot and gunfire (presumably melee weapons too) destroys its left arm, then said analyzer will from what I can tell be gone forever without a module rewrite - simply replacing the limb does not make a difference. The equipment panel shows "[blank] Equipped" for the affected tool. May be related to what happens when hydroborgs manage to break their chainsaw.
Kind Regards