AI shells and cyborg limbs - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Bug Reports (https://forum.ss13.co/forumdisplay.php?fid=9) +---- Forum: Resolved (https://forum.ss13.co/forumdisplay.php?fid=16) +---- Thread: AI shells and cyborg limbs (/showthread.php?tid=1602) |
AI shells and cyborg limbs - Convair880 - 09-10-2013 Hello, another couple of bugs I encountered: 1) ISaidNo added the ";" functionality for shells a while ago, but lately I've had some trouble with the radio. Sometimes, it's necessary to cycle the microphone before the game transmits messages reliably. Quite bothersome if I have to switch from the shell back to my mainframe and vice versa on a regular basis. 2) It appears to be possible for cyborgs to lose tools semi-permanently. For example, a medical cyborg has the health analyzer equipped in the first slot and gunfire (presumably melee weapons too) destroys its left arm, then said analyzer will from what I can tell be gone forever without a module rewrite - simply replacing the limb does not make a difference. The equipment panel shows "[blank] Equipped" for the affected tool. May be related to what happens when hydroborgs manage to break their chainsaw. Kind Regards |