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Mining Z5 Overhaul Thread
#1
Hey there! I am Gore! smile

Up to know a few changes have been merged within the last two months.
We got three new prefabs on Z5; the dreaded rockworm prefab has been lowered in the amount of maximum appearances and the general prefab amount on Z5 has been increased.

I am still working on adding and overhauling current problems Z5 is facing.

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I'd like anyone to tell me what they think is bugging them about Z5; or any blatant issues like with older prefabs missing stuff or bugging out (one prefab I know has two cameras that are unlabelled and not attached to any wall) - tell me about all that. I see to fixing it and adding stuff.

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My current to-do list does include:
-Spacemen the Grifening BIG arcade arena ship! (Mostly for RP fun.)
-Overhauling old prefabs (please tell me which!)
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#2
please be judicious in overhauling "old" prefabs.
none of them are particularly ancient, and their authors are most likely still around.
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#3
I was not talking about changing lots about them; rather fixing map placement bugs --- addding current map standards to those which are missing them. Like areas to JUMP command there.
You know? smile
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