Mining Z5 Overhaul Thread - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Mining Z5 Overhaul Thread (/showthread.php?tid=14891) |
Mining Z5 Overhaul Thread - GORE - 08-19-2020 Hey there! I am Gore! Up to know a few changes have been merged within the last two months. We got three new prefabs on Z5; the dreaded rockworm prefab has been lowered in the amount of maximum appearances and the general prefab amount on Z5 has been increased. I am still working on adding and overhauling current problems Z5 is facing. --- I'd like anyone to tell me what they think is bugging them about Z5; or any blatant issues like with older prefabs missing stuff or bugging out (one prefab I know has two cameras that are unlabelled and not attached to any wall) - tell me about all that. I see to fixing it and adding stuff. --- My current to-do list does include: -Spacemen the Grifening BIG arcade arena ship! (Mostly for RP fun.) -Overhauling old prefabs (please tell me which!) RE: Mining Z5 Overhaul Thread - warcrimes - 08-19-2020 please be judicious in overhauling "old" prefabs. none of them are particularly ancient, and their authors are most likely still around. RE: Mining Z5 Overhaul Thread - GORE - 08-19-2020 I was not talking about changing lots about them; rather fixing map placement bugs --- addding current map standards to those which are missing them. Like areas to JUMP command there. You know? |