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Issues With The Lighting Queue
#1
Ever since the lighting queue patch, some lights will just permanently cease to function, never actually updating for the remainder of the game unless acted upon by really indirect means.
#2
Items that you can toggle the light of (lighters, flashlights) also behave strangely, where you turn them off but they're still kept on for a while.
#3
A powersink was placed on the station in a recent round and despite many of the lights being off, the station was as bright as ever in most spots.
#4
i just pushed a change that might fix the powersink thing + stuck lights (tested locally under simulated lag and all is fine there)

(04-06-2019, 03:35 PM)InternetDweller Wrote: Items that you can toggle the light of (lighters, flashlights) also behave strangely, where you turn them off but they're still kept on for a while.

this is intentional and how the light queue is meant to function. Updating a light - even turning it on or off - can be quite expensive to the CPU. We try to stall the updates of a light until the server has more resources available to deal with it.

edit : also note that the change will only be reflected on #1 and #2 for time being


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