Issues With The Lighting Queue - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Bug Reports (https://forum.ss13.co/forumdisplay.php?fid=9) +--- Thread: Issues With The Lighting Queue (/showthread.php?tid=11927) |
Issues With The Lighting Queue - AwkwardDryad - 04-06-2019 Ever since the lighting queue patch, some lights will just permanently cease to function, never actually updating for the remainder of the game unless acted upon by really indirect means. RE: Issues With The Lighting Queue - Spoodle - 04-06-2019 Items that you can toggle the light of (lighters, flashlights) also behave strangely, where you turn them off but they're still kept on for a while. RE: Issues With The Lighting Queue - Zamujasa - 04-06-2019 A powersink was placed on the station in a recent round and despite many of the lights being off, the station was as bright as ever in most spots. RE: Issues With The Lighting Queue - mbc - 04-06-2019 i just pushed a change that might fix the powersink thing + stuck lights (tested locally under simulated lag and all is fine there) (04-06-2019, 03:35 PM)InternetDweller Wrote: Items that you can toggle the light of (lighters, flashlights) also behave strangely, where you turn them off but they're still kept on for a while. this is intentional and how the light queue is meant to function. Updating a light - even turning it on or off - can be quite expensive to the CPU. We try to stall the updates of a light until the server has more resources available to deal with it. edit : also note that the change will only be reflected on #1 and #2 for time being |