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Make key high traffic doorways wider, such as escape doorways.
#1
Primarily an oshan issue I've seen every end of round. The escape door is 1 tile wide x 3 tiles long and its nearly impossible to get on the shuttle with 70ish players pushing each other.

Might also be a good idea to make both sides of the shuttle have a boarding zone, with 2 tile wide doors
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#2
Having to find a way in is half the fun. Organize everyone in a locker. Use telescience. Arrive early and delay everyone else.
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#3
If you switch to rest mode and sprint you can crawl under them relatively quickly. Though, maybe it would be fun to give oshan a cog2 style escape dock, with the hallways on either side of it.
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#4
Oshan's escape shuttle is also in the ocean, so all you need to access the southern entry point is internals or a large enough health pool to run over to it. Unlike other maps you'll only take oxy damage since the ocean's otherwise perfectly habitable.
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#5
I just kinda run into the ocean and go through the other doors though I wouldn't really be against having a bigger doorway
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