Make key high traffic doorways wider, such as escape doorways. - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Make key high traffic doorways wider, such as escape doorways. (/showthread.php?tid=11800) |
Make key high traffic doorways wider, such as escape doorways. - EristheSlackWyrm - 03-24-2019 Primarily an oshan issue I've seen every end of round. The escape door is 1 tile wide x 3 tiles long and its nearly impossible to get on the shuttle with 70ish players pushing each other. Might also be a good idea to make both sides of the shuttle have a boarding zone, with 2 tile wide doors RE: Make key high traffic doorways wider, such as escape doorways. - Erev - 03-24-2019 Having to find a way in is half the fun. Organize everyone in a locker. Use telescience. Arrive early and delay everyone else. RE: Make key high traffic doorways wider, such as escape doorways. - kyle2143 - 03-24-2019 If you switch to rest mode and sprint you can crawl under them relatively quickly. Though, maybe it would be fun to give oshan a cog2 style escape dock, with the hallways on either side of it. RE: Make key high traffic doorways wider, such as escape doorways. - Zamujasa - 03-24-2019 Oshan's escape shuttle is also in the ocean, so all you need to access the southern entry point is internals or a large enough health pool to run over to it. Unlike other maps you'll only take oxy damage since the ocean's otherwise perfectly habitable. RE: Make key high traffic doorways wider, such as escape doorways. - KikiMofo - 03-24-2019 I just kinda run into the ocean and go through the other doors though I wouldn't really be against having a bigger doorway |