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Medical patch should have an application delay for non-doctors
#35
(01-14-2019, 08:31 AM)John Warcrimes Wrote: what if :

a) remove all delays on all patches
b) make patches very slowly infuse their chems, requiring 30+ seconds of skin contact to dump it all
c) make patches removable by self-clicking with grab / disarm, with open hand, removing the last placed patch (stack, not queue)
d) give a red "this patch feels weird" for custom patches with reagents other than whitelisted "good" chems.

this accomplishes most of the wants in this thread without most of the broken rebalancing.
> patches become less broken, while medical docs retain the most effective means of healing (yknow, the rest of medbay, including cryotubes!!!!)
> deathpatches become less obvious, and while still distinct from "pristine" med patches, indistinguishable from "okay" med patches.
> realism


The point of the change I suggested was to lessen the general crew's ability to easily heal themselves, not specifically to nerf patches. Medical patches are everywhere, and are very quick to apply for the sheer amount of damage they heal all at once, which means that everyone has access to that amount of healing at that rate. The idea is to make doctors significantly better at doing their job than everyone else and to make healing yourself with the most readily available way to heal the most common damage types in a fight at least somewhat of a risk. If you have a medkit on your person you can totally heal 80 burn/brute instantly mid-fight assuming you aren't currently stunned.

Even with the nerf you propose, cryotubes would still go unused. Doctors are more than capable of making a cryotube in a pill and patches still have the convenience factor of being able to be carried around. As for "the rest of medbay", there isn't really much for healing brute or burn. There's saline-glucose and salicylic acid, but both of those chems are very slow to heal, to the point that people would still just use patches as they do now.

Balancing chemistry as a whole is a really huge undertaking, the idea that I'm trying to get at is trying to balance the usefulness of highly common medical equipment in such a way to not deter or make doctors less capable of healing people in any way, because I feel that either doctors need to be inherently better at healing people or medical supplies needs to be less readily available on every single map.
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RE: Medical patch should have an application delay for non-doctors - by Flaborized - 01-14-2019, 11:33 AM

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