Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Forum Game: The Point Giving AI
#95
Turn 14

Current Wars:
Stealth Container - Did that fire extinguisher just shoot out a gun? - Illegal - Automatic:Use when your items would be stolen for any reason.  Cancel that effect, including any other penalty associated with it.  Doesn't work against things that specifically affect illegal items.- 19 points
Handcuffs - So when am I getting that lawyer monkey? - Use: Select a player.  If they have an Illegal item, skip their turn.  Otherwise, this does nothing. - 5 points
Modified ID - Him?  I think he went that way. - Automatic:Use when an item would target you.  That item randomly targets a different player.  Breaks after use.  Does not deter random chance. - 22 points

Clown Upgrades:
Interest: All points earned increased 10%. - 500 points
Insurance: Point loss from other players decreased 10%. - 700 points
Item Vault: All clowns choose an item in their inventory.  That item cannot be stolen nor used this turn under any circumstance. - 400 points
Clown Make-up: Used when an item is used against a clown.  That item has no affect.  10% chance of success. - Purchased!
Free Trade: As a free action, swap a random item with a random item of another player.  Doesn't trigger affects or counters. - 1000 points
Clown Make-up 2.0: Upgrades Clown Make-up to a 20% of success. - 2000 points

Rejected actions:
I give all my points to myself
Reason:
[Image: tenor.gif]

New Laws:
All honks previous to December 3 2018 are to be disregarded for clown identification purposes and any previous honkers are no longer clowns.  I mean honking never identified clowns but okay  Anytime someone honks, they have a 1 in 5 chance to become a cluwne (cluwne's are non-human).  Otherwise, they are a clown.  New clowns receive 500 points, the KOTC recieves 250 points, and the clown vault receives 100 points.

The ai gives each human player a random number of points, between 10 and 1000

Every 3 rounds (starting the round this takes effect) there will be a blind auction to become King of the Clowns(Or KOTC for short) with the results taking effect the next round. Any Non-human may participate in this auction and bid using their points. The KOTC will always win ties in this bid with any further ties being broken randomly. The KOTC will always count as being Non-human. All points that are spent in the auction will not be returned to the bidders and will instead be put into the Clown Vault
Law specific rule: Free action, if you've been reading this far you know what to do.  Non-humans only, as always.

Other:
It's time to elect a Clown King.  All non-humans, please PM your bid.

Extra Laws:
4.The clown vault gains 10 points each turn for every clown that exists.

5.The Clown Vault funds may be used by the Clown King to buy upgrades that will effect all clowns. The prices and upgrades will be determined by the Point Machine (Technature). Any player may take an action to attempt to rob the Clown Vault of all its points. This Action has a 1/3 chance of succeeding and failure will result in them missing their next turn.
*note:Clown Vault upgrades will be under the shop and will be added to each turn. Unlike the shop, the clown upgrades will never be cycled out.

6.Points earned from the "Give" command are actually three times their original value.

7.All honks previous to December 3 2018 are to be disregarded for clown identification purposes and any previous honkers are no longer clowns.   Anytime someone honks, they have a 1 in 5 chance to become a cluwne (cluwne's are non-human).  Otherwise, they are a clown.  New clowns receive 500 points, the KOTC recieves 250 points, and the clown vault receives 100 points.

8.The ai gives each human player a random number of points, between 10 and 1000

9.Every 3 rounds (starting the round this takes effect) there will be a blind auction to become King of the Clowns(Or KOTC for short) with the results taking effect the next round. Any Non-human may participate in this auction and bid using their points. The KOTC will always win ties in this bid with any further ties being broken randomly. The KOTC will always count as being Non-human. All points that are spent in the auction will not be returned to the bidders and will instead be put into the Clown Vault

Law specific rule: Free action, if you've been reading this far you know what to do.  Non-humans only, as always.
Reply


Messages In This Thread
Forum Game: The Point Giving AI - by Technature - 11-15-2018, 11:39 PM
RE: Forum Game: The Point Giving AI - by New525 - 11-16-2018, 05:55 AM
RE: Forum Game: The Point Giving AI - by Spoodle - 11-16-2018, 02:09 PM
RE: Forum Game: The Point Giving AI - by New525 - 11-17-2018, 02:53 PM
RE: Forum Game: The Point Giving AI - by New525 - 11-18-2018, 06:07 AM
RE: Forum Game: The Point Giving AI - by Spoodle - 11-19-2018, 10:20 PM
RE: Forum Game: The Point Giving AI - by New525 - 11-20-2018, 06:02 AM
RE: Forum Game: The Point Giving AI - by Spoodle - 11-20-2018, 07:16 PM
RE: Forum Game: The Point Giving AI - by New525 - 11-21-2018, 09:40 AM
RE: Forum Game: The Point Giving AI - by robertGN - 11-21-2018, 10:48 AM
RE: Forum Game: The Point Giving AI - by Spoodle - 11-21-2018, 10:19 PM
RE: Forum Game: The Point Giving AI - by Recusor - 11-22-2018, 05:37 AM
RE: Forum Game: The Point Giving AI - by robertGN - 11-23-2018, 03:50 PM
RE: Forum Game: The Point Giving AI - by New525 - 11-24-2018, 04:47 AM
RE: Forum Game: The Point Giving AI - by Recusor - 11-24-2018, 11:06 AM
RE: Forum Game: The Point Giving AI - by Recusor - 11-25-2018, 05:51 AM
RE: Forum Game: The Point Giving AI - by robertGN - 11-25-2018, 03:51 PM
RE: Forum Game: The Point Giving AI - by New525 - 11-25-2018, 05:57 PM
RE: Forum Game: The Point Giving AI - by Recusor - 11-26-2018, 06:04 AM
RE: Forum Game: The Point Giving AI - by New525 - 11-26-2018, 07:08 AM
RE: Forum Game: The Point Giving AI - by Spoodle - 11-26-2018, 01:38 PM
RE: Forum Game: The Point Giving AI - by Recusor - 11-28-2018, 05:11 AM
RE: Forum Game: The Point Giving AI - by New525 - 11-28-2018, 07:44 AM
RE: Forum Game: The Point Giving AI - by robertGN - 11-28-2018, 06:19 PM
RE: Forum Game: The Point Giving AI - by Spoodle - 11-28-2018, 08:58 PM
RE: Forum Game: The Point Giving AI - by Recusor - 11-29-2018, 11:42 AM
RE: Forum Game: The Point Giving AI - by robertGN - 11-29-2018, 03:56 PM
RE: Forum Game: The Point Giving AI - by New525 - 11-30-2018, 06:27 AM
RE: Forum Game: The Point Giving AI - by Recusor - 11-30-2018, 06:28 AM
RE: Forum Game: The Point Giving AI - by Recusor - 12-01-2018, 08:58 AM
RE: Forum Game: The Point Giving AI - by New525 - 12-01-2018, 08:35 PM
RE: Forum Game: The Point Giving AI - by Spoodle - 12-02-2018, 12:12 AM
RE: Forum Game: The Point Giving AI - by New525 - 12-02-2018, 09:50 AM
RE: Forum Game: The Point Giving AI - by Recusor - 12-03-2018, 05:12 AM
RE: Forum Game: The Point Giving AI - by New525 - 12-03-2018, 07:51 AM
RE: Forum Game: The Point Giving AI - by Technature - 12-03-2018, 11:32 PM
RE: Forum Game: The Point Giving AI - by Recusor - 12-04-2018, 06:43 AM
RE: Forum Game: The Point Giving AI - by New525 - 12-05-2018, 09:29 AM
RE: Forum Game: The Point Giving AI - by Recusor - 12-05-2018, 03:33 PM
RE: Forum Game: The Point Giving AI - by Recusor - 12-07-2018, 06:32 AM
RE: Forum Game: The Point Giving AI - by New525 - 12-07-2018, 02:37 PM
RE: Forum Game: The Point Giving AI - by New525 - 12-08-2018, 05:45 PM
RE: Forum Game: The Point Giving AI - by New525 - 12-10-2018, 11:20 AM
RE: Forum Game: The Point Giving AI - by New525 - 12-11-2018, 01:32 PM
RE: Forum Game: The Point Giving AI - by New525 - 12-12-2018, 12:02 PM
RE: Forum Game: The Point Giving AI - by New525 - 12-14-2018, 06:24 PM
RE: Forum Game: The Point Giving AI - by New525 - 12-15-2018, 05:05 AM
RE: Forum Game: The Point Giving AI - by New525 - 12-16-2018, 09:48 AM
RE: Forum Game: The Point Giving AI - by New525 - 12-18-2018, 09:58 AM
RE: Forum Game: The Point Giving AI - by Recusor - 12-22-2018, 06:29 AM
RE: Forum Game: The Point Giving AI - by New525 - 12-23-2018, 07:10 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)