07-12-2018, 06:24 AM
Couple of bits, not sure if flat-out missing or just not done yet, and no worries on either count.
- That big #-sign shape corridor needs compartmentalizing - namely regular airlocks at intervals. Think "Donut 2" in terms of "one hole causes the whole thing to depressurize". Breaking it up with airlocks will help a lot with that. There's firelocks around, not sure if you plan to put actual airlocks on those as well.
- Most departments could use messing-up a little in terms of the straight edges, probably with a bit of extra maint.
- There's not really alternative routes anywhere. Consider adding a couple of catwalks in space between the "arms" of the station, a la Cog 1's east side. Some could be official looking, some could be in a bit of extra maint. Reasoning is to provide alternative routes between places, even if they come with a little more risk.
- A lot of areas are just one window away from the cold vacuum of space. Windows are cool, but I feel like you might have overused them a bit. There should be places I can go that are out of sight of the main corridors.
- Consider adding cryostorage instead of an arrivals shuttle. I assure you this is significantly better for the RP server, and given its size the map itself would probably be decently scaled for RP.
- Double check the positioning of the turrets in the AI chamber. I think they may just end up hitting the glass if they're aiming at anything that's not quite in the doorway.
- AI chamber flow is interesting: bridge, boards, upload, AI. I feel like you could shuffle things around a bit to cut down on space usage.
- Putting the AI chamber right next to disposals means it's going to be even easier to bomb, as you can just flush your bomb. Not really got a solution for this that doesn't involve quite a lot of shuffling.
- Pathology could use a few-square-large airlock between the door to it and the actual lab (so the bit wit the bio suits could be its own separate room). See: Destiny, Clarion.
- Robotics could use a door to the morgue, to encourage the whole "god vs. machine" thing.
- The clown hole is almost official-looking in terms of its position. Have it as this weird-sticky out bit that seems out of place with the square-aesthetic. Clowns are afterthoughts/squatters.