Should I revive Butterfly? - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Mapping (https://forum.ss13.co/forumdisplay.php?fid=37) +--- Thread: Should I revive Butterfly? (/showthread.php?tid=10811) |
Should I revive Butterfly? - Erev - 07-11-2018 As some of the older folks may know I was working on a map dubbed 'Butterfly' (and a more run-down, horrible one based off the same design dubbed 'Moth'. These stations are small and meant for lowpop rounds. With the new maps area we seem to have many people already working on their own maps and there seem to be several in the rotation already. So, go for it? Or let it sit? RE: Should I revive Butterfly? - NateTheSquid - 07-11-2018 i like it, very minimilistic while still pretty RE: Should I revive Butterfly? - Frank_Stein - 07-11-2018 I like that layout a lot, actually RE: Should I revive Butterfly? - Technature - 07-11-2018 Just do it! RE: Should I revive Butterfly? - Eibel - 07-12-2018 Yeah! Go for it! I'd love to see if it'll work for the rp crew too RE: Should I revive Butterfly? - Erev - 07-12-2018 Thanks guys. I'll look into it. There is apparently some people who aren't into it judging by the thread rating. Could some of you speak up on it? If there are things I could fix I'd love to know. I don't want to work on something that turns out unplayable. RE: Should I revive Butterfly? - Gannets - 07-12-2018 I am 100% supportive of more player-made maps. RE: Should I revive Butterfly? - Kubius - 07-12-2018 Intriguing design on the whole, but I am *not* a fan of QM being split into two segments with no private transit between them. The halls should have airlocks to avoid instant large-scale depressurization, but that's easily added. RE: Should I revive Butterfly? - Mordent - 07-12-2018 Couple of bits, not sure if flat-out missing or just not done yet, and no worries on either count.
RE: Should I revive Butterfly? - Dions - 07-12-2018 yes RE: Should I revive Butterfly? - warcrimes - 07-12-2018 (07-12-2018, 11:18 AM)Dions Wrote: yes RE: Should I revive Butterfly? - Erev - 07-12-2018 (07-12-2018, 05:27 AM)Kubius Wrote: -snip- (07-12-2018, 06:24 AM)Mordent Wrote: -snip- Thank you guys! This sort of thing is exactly what I'm looking for! RE: Should I revive Butterfly? - Vunterslaush - 07-12-2018 This looks neat RE: Should I revive Butterfly? - Sov - 07-13-2018 Could medical and science have pod bays? Or at least a few external airlocks? Also I don't see any area marked as a sec podbay Science test chamber has just windows, reinforced walls would probably be a good idea considering it's next to the main hall (or controllable shutters) Is there any other guard buddy room besides just the two pads in robotics? I also don't see a network room for packet stuff RE: Should I revive Butterfly? - Mordent - 07-13-2018 Any chance of a small courtroom or similar? Could even have a blast door between general holding and the area for the accused to sit (openable in security somewhere). Courtrooms get quite a lot of use on the RP server. Not sure what the area south of General Holding is going to be for, but might be a good spot to repurpose? |