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Hypervigilant crewmembers
#29
(02-27-2018, 07:19 AM)Moon Jesus Wrote:
(02-27-2018, 05:26 AM)Readster Wrote: Antags are out to ruin my round by killing me or blowing up the station of course I'm going to ruin their round by raising an alarm.

This is the exact mindset i'm talking about. It used to be "Antags are going to do something hilarious probably so I'll give them a chance but if they directly attack me then I won't hold back"

Now every traitor or spy might as well be a wizard to most of the people who play here

It used to be that the entire crew would be on your ass if you were an antag actually. At one point (this was in 2010 granted, almost seven goddamned years ago holy hell) "gimmicks" as such were even discouraged.

I'm saying this because I don't see what appealing to the past does.

(02-27-2018, 03:23 PM)Haprenti Wrote: To me the fact that you can kill an antag who's done nothing except maybe reveal himself as one somehow shouldn't be a thing.
If your response to that is "What should I do then wait for them to kill someone ? He's allowed to do it", then what can I say ? It's clearly metagaming. Taken straight from the wiki : "Don't use information you shouldn't have".
You shouldn't know someone having some contraband item (idk, a jug of moonshine, a cloaker or something non directly lethal) is going to kill someone, if at all. Security can deal with that.

"But there's no security" then roll security officer in the first place instead of spending half a round lurking around for antags.
"But they have it rough" tough luck, get respected, but if you're in for the kills you should have it rough in the first place.

EDIT : That's for hypervigilentes, if you're not one you can obviously complain about possible lack of security.

OTOH people should actually hide those things instead of expecting other players to pretend they're not traitors, if you ask me. Either way, is this thread about "vigilantes" (whatever they are) or how people should treat antagonists?

Also don't we have a problem with security not being played often? Wouldn't this lead to problems with how certain people in this thread want them to be a sort of "protagonist"? What are regular crewmembers supposed to do?

As to the Faustian kit: it has been criticized for exactly the reason of implying that you should let people who have contraband be in case they have a "fun" gimmick, instead of simply playing the game.

Anyway my opinion is that if you're a traitor you should hide that fact, security should arrest people who kill others or at the very least investigate the murder (same goes for the crew, as a traitor saying "don't worry the guy I killed was a traitor!" is a really easy bluff that you can use to make people think you're not a traitor), they should also arrest people for contraband, and people that HAVE contraband should at the very least TRY to lie to make it seem like they found it lying around instead of immediately killing themselves.

edit: Though obviously I'm not advocating people immediately kill anyone who has contraband, but people should at least try to convince someone else to not kill them. If people are running around just immediately icing people with some traitor item that aren't even using it then that is a problem (depending on circumstances of course, please don't take my word as gospel).

In conclusion: I don't know what the fuck I'm talking about, haha
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Messages In This Thread
Hypervigilant crewmembers - by Moon Jesus - 02-26-2018, 05:29 PM
RE: Hypervigilant crewmembers - by TheTrixRabitt - 02-26-2018, 06:23 PM
RE: Hypervigilant crewmembers - by Maegor - 02-26-2018, 06:29 PM
RE: Hypervigilant crewmembers - by fosstar - 02-26-2018, 07:12 PM
RE: Hypervigilant crewmembers - by NateTheSquid - 02-27-2018, 02:06 AM
RE: Hypervigilant crewmembers - by Vitatroll - 02-26-2018, 08:54 PM
RE: Hypervigilant crewmembers - by Roomba - 02-26-2018, 09:30 PM
RE: Hypervigilant crewmembers - by Readster - 02-27-2018, 05:26 AM
RE: Hypervigilant crewmembers - by Moon Jesus - 02-27-2018, 07:19 AM
RE: Hypervigilant crewmembers - by Joefesok - 02-27-2018, 10:23 AM
RE: Hypervigilant crewmembers - by Grek - 02-27-2018, 07:55 AM
RE: Hypervigilant crewmembers - by Mordent - 02-27-2018, 07:58 AM
RE: Hypervigilant crewmembers - by Readster - 02-27-2018, 08:00 AM
RE: Hypervigilant crewmembers - by Technature - 02-27-2018, 08:47 AM
RE: Hypervigilant crewmembers - by Gannets - 02-27-2018, 09:46 AM
RE: Hypervigilant crewmembers - by Drago156 - 02-27-2018, 10:45 AM
RE: Hypervigilant crewmembers - by Drago156 - 02-27-2018, 11:13 AM
RE: Hypervigilant crewmembers - by Frank_Stein - 02-27-2018, 10:55 AM
RE: Hypervigilant crewmembers - by Superlagg - 02-27-2018, 11:35 AM
RE: Hypervigilant crewmembers - by Moon Jesus - 02-27-2018, 01:53 PM
RE: Hypervigilant crewmembers - by Readster - 02-27-2018, 02:51 PM
RE: Hypervigilant crewmembers - by NateTheSquid - 02-28-2018, 03:53 AM
RE: Hypervigilant crewmembers - by Haprenti - 02-27-2018, 03:23 PM
RE: Hypervigilant crewmembers - by Moon Jesus - 02-27-2018, 04:23 PM
RE: Hypervigilant crewmembers - by Frank_Stein - 02-27-2018, 04:52 PM
RE: Hypervigilant crewmembers - by Dr Zoidcrab - 02-27-2018, 09:51 PM
RE: Hypervigilant crewmembers - by awfulworldkid - 02-28-2018, 02:30 PM
RE: Hypervigilant crewmembers - by TheDK - 02-28-2018, 04:44 PM
RE: Hypervigilant crewmembers - by Huff H Law - 03-06-2018, 08:12 AM
RE: Hypervigilant crewmembers - by Readster - 03-08-2018, 11:06 AM
RE: Hypervigilant crewmembers - by Frank_Stein - 03-08-2018, 11:10 AM
RE: Hypervigilant crewmembers - by Technature - 03-08-2018, 12:28 PM
RE: Hypervigilant crewmembers - by Eibel - 03-08-2018, 03:12 PM
RE: Hypervigilant crewmembers - by Vitatroll - 03-08-2018, 03:41 PM
RE: Hypervigilant crewmembers - by LuigiThirty - 03-08-2018, 03:43 PM
RE: Hypervigilant crewmembers - by Technature - 03-08-2018, 09:24 PM
RE: Hypervigilant crewmembers - by warcrimes - 03-09-2018, 05:37 AM

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