Posts: 2,042
Threads: 65
Joined: Nov 2014
BYOND Username: Zewaka
Character Name: Shitty Bill Jr.
(04-25-2017, 02:52 PM)Musketman12 Wrote: (04-25-2017, 02:50 PM)Lord Birb Wrote: Alright enough of the quote pyramid. There is one thing I have to say here. Just a little bit of game design philosophy from someone who has never developed a game: Any change you make to a game should exist to make the game more fun. That is all.
Posts: 1,498
Threads: 59
Joined: Apr 2016
BYOND Username: Superlagg
(04-25-2017, 04:37 PM)zewaka Wrote: (04-25-2017, 02:52 PM)Musketman12 Wrote: (04-25-2017, 02:50 PM)Lord Birb Wrote: Alright enough of the quote pyramid. There is one thing I have to say here. Just a little bit of game design philosophy from someone who has never developed a game: Any change you make to a game should exist to make the game more fun. That is all.
Course, you also have everyone's personal definitions of fun to work with. One person's grueling slog through getting your butt kicked is another person's fun. Whereas I find restrictions and and hindrances a fun obstacle to work around, others find it an undue obstruction to the flow of the game.
Posts: 2,722
Threads: 143
Joined: Sep 2012
BYOND Username: Powmonkey
(04-25-2017, 05:42 PM)Superlagg Wrote: (04-25-2017, 04:37 PM)zewaka Wrote: (04-25-2017, 02:52 PM)Musketman12 Wrote: (04-25-2017, 02:50 PM)Lord Birb Wrote: Alright enough of the quote pyramid. There is one thing I have to say here. Just a little bit of game design philosophy from someone who has never developed a game: Any change you make to a game should exist to make the game more fun. That is all.
Course, you also have everyone's personal definitions of fun to work with. One person's grueling slog through getting your butt kicked is another person's fun. Whereas I find restrictions and and hindrances a fun obstacle to work around, others find it an undue obstruction to the flow of the game. Restrictions and hindrances are all fine and dandy in their proper places.
Posts: 1,072
Threads: 93
Joined: Aug 2014
04-25-2017, 07:37 PM
(This post was last modified: 04-25-2017, 07:37 PM by Roomba. Edited 1 time in total.)
Pulling things was nerfed so as to promote the alternative methods of transporting things - not a decision I agree with, but I can understand the reasoning and see how that might make things more interesting in theory. Nerfing basic stuff that makes traversing a dangerous, often airless and freezing station tolerable or even possible mostly promotes the alternative to travelling around - I.e. holing up in your own safe department and not interacting with people, which doesn't make for a very fun round.
Posts: 2,022
Threads: 68
Joined: Jun 2016
BYOND Username: NateTheSquid
Character Name: Nathan Dunkleman
(04-25-2017, 04:37 PM)zewaka Wrote: (04-25-2017, 02:52 PM)Musketman12 Wrote: (04-25-2017, 02:50 PM)Lord Birb Wrote: Alright enough of the quote pyramid. There is one thing I have to say here. Just a little bit of game design philosophy from someone who has never developed a game: Any change you make to a game should exist to make the game more fun. That is all.
Posts: 5,708
Threads: 303
Joined: May 2014
04-25-2017, 09:24 PM
(This post was last modified: 04-25-2017, 09:34 PM by Frank_Stein. Edited 1 time in total.)
I'm of the opinion that the Captain's suit should be better because they're the captain.
Why not roll the captains armor and the suit into one thing though?
Posts: 1,072
Threads: 93
Joined: Aug 2014
I like them being two separate items so you get moments like 'Oh hey cap, what're you doing out here? I just saw you walk into the armor - oh.'
Posts: 690
Threads: 38
Joined: May 2016
BYOND Username: AmaranthineApocalypse
(04-25-2017, 09:15 PM)NateTheSquid Wrote: (04-25-2017, 04:37 PM)zewaka Wrote: (04-25-2017, 02:52 PM)Musketman12 Wrote: (04-25-2017, 02:50 PM)Lord Birb Wrote: Alright enough of the quote pyramid. There is one thing I have to say here. Just a little bit of game design philosophy from someone who has never developed a game: Any change you make to a game should exist to make the game more fun. That is all.
Posts: 758
Threads: 43
Joined: Jul 2014
(04-25-2017, 09:35 AM)Grayshift Wrote: I've been convinced to leave magboots alone for now since people seem to regard not being able to be pulled as a drawback rather than feature?
There's far fewer of them on cogmap1 than cogmap2 anyhow, so I suppose people might go back to stealing the janitor's galoshes. We can only hope.
Could we get a button to toggle th magboots on/off: similar to flashlights? I can't begin to tell you how many times I've forgotten I had them equiped and jump into space expecting to float safely across a breach only to stop after one tile and have that "oh, shit" moment of recollection.
It would be a simple quality of life feature to flip a little switch and be swept away in the space winds.
I know I can just physically remove them but it would help with those situations where you're injured and need a person to drag you.
Posts: 2,064
Threads: 42
Joined: Feb 2013
BYOND Username: Ed Venture
(04-26-2017, 08:57 AM)atamusvaleo Wrote: Could we get a button to toggle th magboots on/off: similar to flashlights?
11/10 idea.
Posts: 663
Threads: 50
Joined: Jan 2017
BYOND Username: Sovexe
(04-26-2017, 09:08 AM)Ed Venture Wrote: (04-26-2017, 08:57 AM)atamusvaleo Wrote: Could we get a button to toggle th magboots on/off: similar to flashlights?
11/10 idea.
Then they might even be worthy of getting nerfed
Posts: 2,064
Threads: 42
Joined: Feb 2013
BYOND Username: Ed Venture
(04-26-2017, 12:36 PM)Sov Wrote: (04-26-2017, 09:08 AM)Ed Venture Wrote: (04-26-2017, 08:57 AM)atamusvaleo Wrote: Could we get a button to toggle th magboots on/off: similar to flashlights?
11/10 idea.
Then they might even be worthy of getting nerfed
pls no
Posts: 443
Threads: 24
Joined: Jul 2013
(04-26-2017, 01:10 PM)Ed Venture Wrote: (04-26-2017, 12:36 PM)Sov Wrote: (04-26-2017, 09:08 AM)Ed Venture Wrote: (04-26-2017, 08:57 AM)atamusvaleo Wrote: Could we get a button to toggle th magboots on/off: similar to flashlights?
11/10 idea.
Then they might even be worthy of getting nerfed
pls no no feature is safe
all will be nerfed
Posts: 1,102
Threads: 77
Joined: Feb 2017
BYOND Username: Studenterhue
(04-26-2017, 01:17 PM)Musketman12 Wrote: (04-26-2017, 01:10 PM)Ed Venture Wrote: (04-26-2017, 12:36 PM)Sov Wrote: (04-26-2017, 09:08 AM)Ed Venture Wrote: (04-26-2017, 08:57 AM)atamusvaleo Wrote: Could we get a button to toggle th magboots on/off: similar to flashlights?
11/10 idea.
Then they might even be worthy of getting nerfed
pls no no feature is safe
all will be nerfed
it's nerf or nothing
Posts: 758
Threads: 43
Joined: Jul 2014
Oh, gosh!
|