Thread Rating:
  • 1 Vote(s) - 1 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Minor Stinger Grenade bugs.
#1
Stinger grenades are pretty nifty. Spiffy. Unique.

They also are super buggy!

  1. Stinger Grenades that go off on the tile someone is standing on will not hit them with any shrapnel
  2. Stinger Grenades in a mousetrap will not have any effect when they detonate. Huh.
  3. They default to 3 seconds on the pin, but the safety box says 10?? And when set to 10 they explode at 3 seconds still??
  4. Stinger Grenades do not have a small chance to be replaced with a bee grenade, which is basically the same thing but the sprite is a yellow and black pattern grenade instead of the urine-color and grey metal it is normally.
#2
1. Feature due to how the projectile system works. Just aim next to a dude. It would be overpowered if every piece hit a dude anyways, that's like insta death.
2. I think this is caused by #1. I've tried to fix it, to no avail.
3. FIXED
#3
Wait, does that mean you can just hold the grenade in you hand and let it go off and be fine?
#4
Strange idea, but since projectiles don't hurt the tile of origin, why not spawn some shrapnel objects in the tiles next to the origin tile, and then have them move inwards? (That is, towards the origin). It's a messy solution, but it achieves the desired effect.


Forum Jump:


Users browsing this thread: 2 Guest(s)