Posts: 271
Threads: 25
Joined: Dec 2015
Several times I've gone door hacking as a Geneticist on Destiny when there was no one else around and I wanted to restart the round, since the fastest way to do it is by breaking into the Captain's office. If you're quick and have easy access to burn meds it isn't that dangerous even without insulated gloves.
Posts: 64
Threads: 3
Joined: Jun 2015
BYOND Username: Fishnchip
03-09-2017, 03:32 PM
(This post was last modified: 03-10-2017, 09:51 AM by Fishanchips. Edited 1 time in total.
Edit Reason: tile not title
)
There is a way to open certain types of doors using guardbuddies, secutrons, medbots and other types of little beeping robits.
Basically you can see part of the floor underneath some doors and you try to "pull" the robot onto the tile the door occupies, opening the door. You have to line the robot up with the door first, and it has to be a *special* door that has part of the underlying floor exposed (exposed as in clickable not just visible). I know some of the medbay entrance doors and operating theatre doors have this sort of clickable tile, but I don't know of any other ones.
Posts: 5,708
Threads: 303
Joined: May 2014
(03-09-2017, 03:32 PM)Fishanchips Wrote: There is a way to open certain types of doors using guardbuddies, secutrons, medbots and other types of little beeping robits.
Basically you can see part of the floor underneath some doors and you try to "pull" the robot onto the tile the door occupies, opening the door. You have to line the robot up with the door first, and it has to be a *special* door that has part of the underlying floor exposed (exposed as in clickable not just visible). I know some of the medbay entrance doors and operating theatre doors have this sort of clickable title, but I don't know of any other ones.
You can also bump borgs and AI shells into any door to open it. Whenever the AI leaves a shells out I'll do this, or using a borg with a brain dead player
Posts: 2,064
Threads: 42
Joined: Feb 2013
BYOND Username: Ed Venture
(03-09-2017, 03:32 PM)Fishanchips Wrote: There is a way to open certain types of doors using guardbuddies, secutrons, medbots and other types of little beeping robits.
Basically you can see part of the floor underneath some doors and you try to "pull" the robot onto the tile the door occupies, opening the door. You have to line the robot up with the door first, and it has to be a *special* door that has part of the underlying floor exposed (exposed as in clickable not just visible). I know some of the medbay entrance doors and operating theatre doors have this sort of clickable title, but I don't know of any other ones.
This is one hell of a robust tip
Posts: 312
Threads: 20
Joined: May 2014
03-10-2017, 06:34 PM
(This post was last modified: 03-10-2017, 06:34 PM by somepotato.)
That should actually be fixed, because you're able to click the tile no matter whats on top of it with ctrl alt shift.
The ai shell/etc thing is a feature though.
Posts: 230
Threads: 17
Joined: Oct 2016
BYOND Username: Crazyabe111
I use Vehicles (Cargo carts and such) to avoid the AI Lazers/Tazers when I can't/ cant be bothered to get/steal a head ID.
Posts: 185
Threads: 19
Joined: Mar 2013
I powergame the hell out of ghetto space suits, and you're hardly ever gonna catch me with less than 100% cold resist
Posts: 2,022
Threads: 68
Joined: Jun 2016
BYOND Username: NateTheSquid
Character Name: Nathan Dunkleman
I don't do it often, but using AI shells to push someone into a zapped door, which stuns them, then stabbing them while they are down. As soon as they stand up, push them again. Endless stun if you are quick enough, and screwdriver does a decent amount of bleeding damage and all that. AI shells are robust af
Posts: 577
Threads: 72
Joined: Dec 2013
BYOND Username: Erev
Pathology is my guilty pleasure, though I've been wanting to learn more about botany, packets/dwaine, mechanics, and the material system. Its really hard to make rime to practice those when I could be making a hellplague though.
Posts: 43
Threads: 7
Joined: Oct 2014
(03-11-2017, 08:25 PM)Xenonia Wrote: I powergame the hell out of ghetto space suits, and you're hardly ever gonna catch me with less than 100% cold resist Same, my getup on any given round is santa hat, DM robes, boxing gloves, fanny pack, and slippers by minute 5.
(03-11-2017, 10:06 PM)NateTheSquid Wrote: I don't do it often, but using AI shells to push someone into a zapped door, which stuns them, then stabbing them while they are down. As soon as they stand up, push them again. Endless stun if you are quick enough, and screwdriver does a decent amount of bleeding damage and all that. AI shells are robust af Even better is if you have a live wire broken grille nearby. shock em once then drag em over the grille over and over, harder to pull of but you can crit someone super fast with it.
Posts: 2,022
Threads: 68
Joined: Jun 2016
BYOND Username: NateTheSquid
Character Name: Nathan Dunkleman
(03-12-2017, 07:47 AM)Sergeant_Crunch Wrote: (03-11-2017, 10:06 PM)NateTheSquid Wrote: I don't do it often, but using AI shells to push someone into a zapped door, which stuns them, then stabbing them while they are down. As soon as they stand up, push them again. Endless stun if you are quick enough, and screwdriver does a decent amount of bleeding damage and all that. AI shells are robust af Even better is if you have a live wire broken grille nearby. shock em once then drag em over the grille over and over, harder to pull of but you can crit someone super fast with it. I'm not talking about cyborg shells, just the little floaty AI ones, those are like 8x faster than most borg shells, and you always start with 2 in case robotics has a deathwish is braindead.
Posts: 1,498
Threads: 59
Joined: Apr 2016
BYOND Username: Superlagg
Using epi-injectors as emergency salbutamol. Occasionally, I'll be caught in a vacuum after neglecting to powergame up some internals, but in a lot of those cases I'll have picked up a medkit or two, and the epinephrine works really well to delay suffocation for a while.
I remember being a geneticist caught in the outer blast of a canbomb. Depressurized the whole station, and with me sitting behind a computer all round I didn't have any internals with me! But I did find a medkit, and the epi inside it allowed me to crawl to the Research podbay before another canbomb blew all my limbs off. Robust!
Posts: 199
Threads: 4
Joined: Sep 2016
BYOND Username: Burrito Justice
Fire suit = Speed Penalty
Armor = No Speed Penalty
Fire Suit + Armor = Armored Fire Suit = No Speed Penalty
Posts: 471
Threads: 25
Joined: Nov 2014
(03-14-2017, 09:50 AM)Burrito Justice Wrote: Fire suit = Speed Penalty
Armor = No Speed Penalty
Fire Suit + Armor = Armored Fire Suit = No Speed Penalty
Shh, don't let them know about this!
Posts: 2,722
Threads: 143
Joined: Sep 2012
BYOND Username: Powmonkey
(03-14-2017, 11:23 AM)69andahalf Wrote: (03-14-2017, 09:50 AM)Burrito Justice Wrote: Fire suit = Speed Penalty
Armor = No Speed Penalty
Fire Suit + Armor = Armored Fire Suit = No Speed Penalty
Shh, don't let them know about this!
I could've sworn my armor patch fixed this bug, but I guess it didn't?
|