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EMP Pods
#1
Yeah, pods should have something happen to them when EMP'd - either a loss of control (sorta like a human mob that has been neruo'd) or all functions are turned off.

Or both
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#2
The pilot should be immediately ejected at a high speed at which the pod is facing.
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#3
Sundance Wrote:The pilot should be immediately ejected at a high speed at which the pod is facing.

Make it happen.
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#4
Hell no.

I can probably make EMPs disable a bunch of random systems per hit though.
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#5
How about when emagged?
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#6
Maybe emagged causes controls to switch? Left is right and down goes up? Or idk, shoots rockets instead of lasers, if you have them? (that is dumb)
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#7
How about the POD just turns off, killing both the pod's internal air, and the engine, causing it to float aimlessly through space.
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#8
why does every decent thread seem to get sidetracked into horrible "make it do wacky thing XYZ when you emag it!!!!!"

emp grenades hurting pods would be a good way to counter pods that follow you when you try to escape into space
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#9
Why does absolutely everything have to be emaggable anyhow? I'd say don't make pods emaggable.
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#10
mozi Wrote:why does every decent thread seem to get sidetracked into horrible "make it do wacky thing XYZ when you emag it!!!!!"

emp grenades hurting pods would be a good way to counter pods that follow you when you try to escape into space

Seriously. I figured turning their stuff off briefly or loss of control would be a good counter, but flinging someone would be dumb.
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#11
Maybe it could mess with the pod's power supply.

Try flying a pod with 10 power instead of it's normal 200.
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#12
Whatever it is, it should not be permanent. It should be reversible in some way.
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#13
Emagging the pod is super dumb EXCEPT MAYBE for when I get around to adding a Lock verb to them.
EMPing the pod would be a good use for EMP grenades. It'll probably disrupt all the power systems and maybe flight controls when I figure out how to do that.
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