EMP Pods - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: EMP Pods (/showthread.php?tid=788) |
EMP Pods - Klayboxx - 04-08-2013 Yeah, pods should have something happen to them when EMP'd - either a loss of control (sorta like a human mob that has been neruo'd) or all functions are turned off. Or both Re: EMP Pods - Sundance - 04-08-2013 The pilot should be immediately ejected at a high speed at which the pod is facing. Re: EMP Pods - Embolism - 04-09-2013 Sundance Wrote:The pilot should be immediately ejected at a high speed at which the pod is facing. Make it happen. Re: EMP Pods - Cogwerks - 04-09-2013 Hell no. I can probably make EMPs disable a bunch of random systems per hit though. Re: EMP Pods - Furbeh - 04-09-2013 How about when emagged? Re: EMP Pods - Hard Boiled - 04-09-2013 Maybe emagged causes controls to switch? Left is right and down goes up? Or idk, shoots rockets instead of lasers, if you have them? (that is dumb) Re: EMP Pods - atomic1fire - 04-09-2013 How about the POD just turns off, killing both the pod's internal air, and the engine, causing it to float aimlessly through space. Re: EMP Pods - mozi - 04-09-2013 why does every decent thread seem to get sidetracked into horrible "make it do wacky thing XYZ when you emag it!!!!!" emp grenades hurting pods would be a good way to counter pods that follow you when you try to escape into space Re: EMP Pods - BlackPhoenix - 04-10-2013 Why does absolutely everything have to be emaggable anyhow? I'd say don't make pods emaggable. Re: EMP Pods - Klayboxx - 04-10-2013 mozi Wrote:why does every decent thread seem to get sidetracked into horrible "make it do wacky thing XYZ when you emag it!!!!!" Seriously. I figured turning their stuff off briefly or loss of control would be a good counter, but flinging someone would be dumb. Re: EMP Pods - Conor12 - 04-10-2013 Maybe it could mess with the pod's power supply. Try flying a pod with 10 power instead of it's normal 200. Re: EMP Pods - Klayboxx - 04-10-2013 Whatever it is, it should not be permanent. It should be reversible in some way. Re: EMP Pods - Cogwerks - 04-10-2013 Emagging the pod is super dumb EXCEPT MAYBE for when I get around to adding a Lock verb to them. EMPing the pod would be a good use for EMP grenades. It'll probably disrupt all the power systems and maybe flight controls when I figure out how to do that. |