Posts: 871
Threads: 99
Joined: Sep 2012
if someone is wearing a cardboard box then examine and mouseover text should just give the standard cardboard box text without any indication there's a person inside
i wanna pull off some metal gear solid shit with these and right now people just magically know you're in there that's bull
Posts: 1,526
Threads: 36
Joined: Jun 2013
the animal/avian qm crates should be able to be turned over and become additional cardboard boxes
Posts: 5,738
Threads: 303
Joined: May 2014
(02-02-2017, 09:11 PM)misto Wrote: the animal/avian qm crates should be able to be turned over and become additional cardboard boxes
Yeah. There really needs to be more boxes that look like that to make using it as a disguise work better
Posts: 1,087
Threads: 24
Joined: Feb 2015
BYOND Username: medsal15
Make it so we can use crates, lockers and boxes to move around. Upside: Noone knows you are inside. Downside: You can't pick anything up without exiting your disguise.
Posts: 871
Threads: 99
Joined: Sep 2012
there should also be a bush outerwear thing that works like old timey cartoons
basically your head arms and legs are visible when moving and get tucked in when not moving
Posts: 1,400
Threads: 117
Joined: Sep 2016
BYOND Username: Aft2001
02-03-2017, 07:45 AM
(This post was last modified: 02-03-2017, 08:24 AM by aft2001.)
Gonna *try* to make a basic sprite of a player hiding in a bush. By copying the bush sprite and sticking arms and legs and eyes on it.
Made this very simple thing. Need to add side and back views maybe and tweak it later.
Posts: 1,400
Threads: 117
Joined: Sep 2016
BYOND Username: Aft2001
02-03-2017, 10:08 AM
(This post was last modified: 02-03-2017, 10:10 AM by aft2001. Edited 1 time in total.)
okay so now that I get to look at it more, it's preeeeetty shit! I'll try to make it look at least somewhat good. The feet look great but the arms are shit. Maybe while in a bush you can't actually use your arms, so I'll remove the arms. Also I'll make the eye area less square.
EDIT:
I'm an idiot and I've barely used DM. I realized that I can simply make the bush be an outer suit that will change state while moving. Though some special stuff will have to be coded to change the mob name to bush, and I have *no* clue how to do that.
Posts: 1,526
Threads: 36
Joined: Jun 2013
maybe take a look at the code that makes ppl be "unknown"s
of course, if youre a real stealth pro, youd get a custom id made with the name cardboard box or bush
Posts: 1,032
Threads: 32
Joined: Oct 2014
I like my cardboard boxes and support them turning up in more places.
Posts: 758
Threads: 43
Joined: Jul 2014
(02-03-2017, 07:45 AM)aft2001 Wrote: Gonna *try* to make a basic sprite of a player hiding in a bush. By copying the bush sprite and sticking arms and legs and eyes on it.
Made this very simple thing. Need to add side and back views maybe and tweak it later.
![[Image: Man_in_bush.png]](https://wiki.ss13.co/images/c/ca/Man_in_bush.png)
Small suggestion: use negative space (transparent areas) for the arms, feet, and eyes instead of actual limbs pasted over the bush. This was if folks are wearing different clothes, goggles, skin tone, eye color, etc it will show up.
Basically, I want to be able to paint myself and my mindslaves green and RP as a shrubbery.
Posts: 480
Threads: 35
Joined: Jun 2016
BYOND Username: Adhara in Space
(02-03-2017, 07:45 AM)aft2001 Wrote: ![[Image: Man_in_bush.png]](https://wiki.ss13.co/images/c/ca/Man_in_bush.png)
Why not just make the eyes show?
Posts: 1,400
Threads: 117
Joined: Sep 2016
BYOND Username: Aft2001
Yeah I tried working on that. I have a big robotics thing tomorrow so I can't continue spriting. Also, the feet will show if they stand still so that'll be a major issue...
Posts: 1,526
Threads: 36
Joined: Jun 2013
obviously the head should pop out comically, not merely just the eyes
Posts: 5,738
Threads: 303
Joined: May 2014
Should also play the sound effect from shaking a bush while moving
Posts: 451
Threads: 31
Joined: Jun 2013
BYOND Username: MaRcUstheDAWG
Now Jones can be the tank he always wanted to be.