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Please make the detectives revolver less deadly!!
#16
Talking about emptying a revolver into a wall makes me think of Sherlock Holmes. Never change that.
#17
Timelimit Wrote:
Admiral jimbob Wrote:The detective's revolver really isn't that deadly. I emptied a whole clip into someone once and didn't kill him. These days, I just empty it into my office wall and fill it with stun ammo. The stun ammo's very good, but I don't think it needs a nerf either.

Really? I got put into crit from full after 2 revolver shots once.
It's the RNG doing its work, So are you feeling lucky?
Think of the chance of knockout punches have same thing for power of the revolver just have to get lucky.
#18
I spawned as detective, decided to suicide, and decided to see how many times I would have to shoot myself in the head to achieve it. I was still conscious after seven. The eighth finally put me into crit, but I didn't even bleed out, I had to succumb.
#19
I did a similar test myself, jimbob. I don't see why this should be nerfed at all, it's pissweak as it was before except maybe bleed might kill a guy who's already hurt beforehand.
#20
Normal detective rounds are pretty piss poor, they're only good if your sure your opponent isn't armored so that he'll slow down due to bleeding.
Stun rounds are pretty neat, small sprite therefore hard to dodge.
The new HP rounds, (were they the special rounds before, renamed?) are very deadly, about 2/3's the strength of a traitor revolver
completely speculative
, that and the bleeding that's induced.
I like these choice, it's nice. Don't nerf a thing.


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