10-18-2016, 02:29 AM
This thread aims to increase the friendliness of Pathology so that it is both has more beneficial uses as well as making it less frustrating to use.
Quality of Life Improvements:
Quality of Life Improvements:
- Pathogen Incubator - A machine that allows one pathogen to be continuously cultivated without additional effort. If you want to cultivate additional strains you either need to create more of these machines or do it the old fashioned way.
- Implement ihenn's Pathology Splice UI Patch - While it might actually slow down seasoned users it does offer an easier to use method of moving spliced bits around for those newer to Pathology.
- Remove the Random Fail Chance on Splicing - Currently written into the code is a 10% chance that something will go wrong even if you splice something correctly. Of that 10% a quarter of the time (2.5%) you will randomly lose your splice. This random failure chance should be removed as to not punish people who are actually doing their work correctly.
- Modify the Splice Prediction Tool - In theory this tool tells you whether your splice will succeed or fail but its chance of giving you a correct reading on this pass or fail chance depends on how much you've used the DNA analyzer. Sometimes it'll say fail even if it'll succeed and you can never get 100% reliability from it. Most senior Pathology users hardly look at this tool anymore but it would be good to make it function better for newbies. I would suggest that it should avoid false positives and negatives and instead remain on 'uncertain' if it rolls against giving you a correct reading. I would also suggest that 100% reliability should be something attainable after a reasonable amount of use of the DNA analyzer.
- Quicker clotting - T2 symptom that causes wounds to close more quickly.
- Instant clotting - T4 symptom that causes wounds to close immediately.
- Blood regeneration - T3 symptom that helps to replace lost blood up to a healthy level.
- Limb regeneration - T4 symptom that regrows limbs over time.
- Overdrive - T2 symptom that increases your walk/run speed as if you had the chewed-up running shoes on. May require food in your system to sustain the speed.
- Resurrection - T5 symptom that will bring you back to life once. Upon this happening the disease is burnt from your system and you become immune. Requires the body to remain mostly intact.
- Better Healing - T4 and/or T5 versions of the various damage healing symptoms. Improves both amount healed and speed of healing. (It might be worth having a whole range of healing symptoms similar to how fever and chills works.)
- Rad Healing - T4 symptom that takes radiation and causes it slowly heal you instead of harm you as it decays. (The more that you heal in this manner the more your avatar looks like he's rotting.
- Electric Healing - T4 symptom that heals you when you get shocked. The more shock there is the more you heal.
- Slowed clotting - T2 symptom that slows the body's ability to naturally clot wounds.
- No clotting - T4 symptom that causes the body to be unable to be unable to naturally clot wounds.
- Blood destruction - T4 symptom that kills off blood cells resulting in hypotension.
- Blood overproduction - T4 symptom that causes too much blood to be made resulting in hypertension.
- Honking - T4 symptom that causes honking and transmits the disease to all that hear the honking. The range of this transmission is large - notably bigger than even farting.
- Swollen Feet - T2 symptom that causes currently worn shoes to be stuck in place. If no shoes are worn new shoes may not be added.
- Swollen Hands - T2 symptom that causes currently worn gloves to be stuck in place. If no gloves are worn new gloves may not be added.
- Swollen Head - T3 symptom that causes currently worn headgear to be stuck in place. If no headgear is worn new headgear may not be added.
- Vomiting - T2 symptom that causes vomiting and transmits the disease through touch.
- Green Vomit - T4 symptom that causes the infected to spew green vomit which transmits the disease through touch.
- Confused Intent - T3 symptom that randomly causes you to change intent.
- Partial Blinding - T3 symptom causing moderate eye damage.
- Blinding - T5 symptom that slowly makes you go blind.
- Partial Deafness - T3 symptom that makes you only hear shouting.
- Deafness - T4 symptom that slowly makes you go deaf.
- Clowning Around - T5 symptom that turns the infected into cluwnes. This will help us get further away from the old viruses.
- Meat Cube - T5 symptom that eventually turns the infected into meat cubes.
- The mining magnet may occasionally pull in wrecked ships/asteroids with cargo bins. Some of these bins may infect those around them when they are opened.
- Random pathology events may cause an outbreak of a greater or lesser severity. This could be tied to late-joiners arriving on station.
- More symptoms should be able to be temporarially alleviated by salicylic acid and similar drugs.
- The cure synthesizer should start with all modules available (it currently starts without fungus).
- The station should start with a few generic anti-pathogen kits that can quickly cure any pathogen with a low suppression threshold - perhaps a couple 5s and a 10.