10-06-2016, 06:01 PM
(This post was last modified: 10-06-2016, 06:59 PM by Vuk Farkas.)
Was testing out the bow we have now but i am not seeing it any practical, while it can be shot with a low draw it usually misses the target completely even at point blank range, and drawing fully takes an awful lot of time, making dealing with hostiles impossible, and i'm speaking of dumb mobs in space, in PVP bowman would be dead before firing the first arrow! So i came up with an idea of a crossbow! Basically slap the bow onto a frame (can be pipe frame?).
It would be a contrast to the bow, it takes a full draw to arm it, but the crossbow can stay drawn (even in bag) and fires immediately when used. Downside is arrow-spam is impossible, takes long time to re-arm (basically a full draw-time for bow) but upside is its ready for use once set. This would help avoid friendly fire (and actually hitting the intended target) and be of use in adventures, where usually ya run into one mob at the time (space bears and rogue bots being good example). Other than the way of use there would be no difference between bow and crossbow (bow material mechanics apply to crossbow as well).
Also can someone tell me from which material are good bows made?
steel bow cant kill even a monkey, altho i didnt check if chemicals can be used on arrows!
Need somethin that can pack a serious punch to rogue secbots and such while adventuring. I know uqill is best for and vs physical damage so armor from it and arrow tips are good... but what to use for the bow?
well coding i cannot do without anyone teaching me, i guess i can do the sprites if someone at least informs me what program to use and such, altho i can see that spriters already made sprites long ago for many things i am mentioning...
It would be a contrast to the bow, it takes a full draw to arm it, but the crossbow can stay drawn (even in bag) and fires immediately when used. Downside is arrow-spam is impossible, takes long time to re-arm (basically a full draw-time for bow) but upside is its ready for use once set. This would help avoid friendly fire (and actually hitting the intended target) and be of use in adventures, where usually ya run into one mob at the time (space bears and rogue bots being good example). Other than the way of use there would be no difference between bow and crossbow (bow material mechanics apply to crossbow as well).
Also can someone tell me from which material are good bows made?
steel bow cant kill even a monkey, altho i didnt check if chemicals can be used on arrows!
Need somethin that can pack a serious punch to rogue secbots and such while adventuring. I know uqill is best for and vs physical damage so armor from it and arrow tips are good... but what to use for the bow?
(10-04-2016, 05:46 PM)Mordent Wrote:(10-04-2016, 05:16 PM)VukĀ Farkas Wrote: bumping this old thing again, we seriously need better weapons than spears and arrows to deal with martians, rogue bots, some kind of space ants, and what not... also make the nanofab scanable for hells sake or buildable, so any explorers/adventurers can setup an outpost in space. So far game doesnt encourage exploration much, sure telescience is fun but requires access and a lot of knowlege, while grabbing a space suit/pod is basic, also some serious craftable weapons would be nice for adventurers (even a .22 pistol would be something), a way to recharge energy weapons off station (handcranked recharger? self recharging small cells? or at the wery least being able to replace the cells like a magazine if its not implemented already!) I see almoust daily updates on goon, but they rarely add more new makeshift stuff, they mostly focus on fixing and updating old stuff (which is nice dont get me wrong, but some stuff here is deep while other stuff is barely touched)! Also a way to actually use the scrap from the grinder would be awesome (recycling) for us who love makeshift stuff, and wanna do things off station!
Most of the changes you've stated are fairly trivial but require a decent amount of work. They require spriting, balancing, a way of crafting (and the materials system is still in-the-works so I'd imagine most people are holding off until that's done; I know I am). If you're so adamant about this, and you do seem very vocal, make the changes yourself and make a patch. Or make the sprites. Or do something, basically. Every coder/spriter has more ideas than time, so in general the best way to get something done is to do it yourself.
well coding i cannot do without anyone teaching me, i guess i can do the sprites if someone at least informs me what program to use and such, altho i can see that spriters already made sprites long ago for many things i am mentioning...