Posts: 427
Threads: 42
Joined: Nov 2014
Silvercloud29 Wrote:Ali0en Wrote:Too bad starbound is dead.
Funny, since they pretty much posted an update today http://playstarbound.com/
I guess the real problem is they forgot how to update steam.
If you want to see the WIP version of starbound (nightlys) you have to set it in the steam launcher options. or you can wait for the next official update. Which'll be awesome and becoming much sooner. Can't wait for progress on the remake though. it looks to be good so far. Built in replays would be cool.
Posts: 360
Threads: 61
Joined: Jul 2014
Reading a starbound blog post by supernorn is always nice by the way. He does some great sprite work.
Posts: 2,556
Threads: 120
Joined: Sep 2012
2d Spaceman Webclient game now supports website embedding
http://tom.byondhome.com/ss13.html
Maybe it won't be long before it's stable enough to be hosted from spacestation13.com
Posts: 327
Threads: 26
Joined: Jul 2013
ATTN NEW DEVLOPMENTS ATTN
http://forum.spacestation13.com/viewtopic.php?f=3&t=552
Well, rip mostly, but with the source code coming the remake should continue to live on, but not the same as it was.
That's all.
Posts: 427
Threads: 42
Joined: Nov 2014
It'd be cool if coders and artists from different servers worked on this to make it a thing. If every server put in a little time every now and then to working on the code, good things could happen.
Posts: 1,235
Threads: 54
Joined: Oct 2012
Posts: 562
Threads: 69
Joined: Oct 2013
salix_catus Wrote:It'd be cool if coders and artists from different servers worked on this to make it a thing. If every server put in a little time every now and then to working on the code, good things could happen.
As far as I know that's happening. At least I know volundr is working on it with coders from other branches.
Posts: 2,556
Threads: 120
Joined: Sep 2012
http://www.spacestation14.com/
I assume it's tg working on it now but I don't know for sure.
The IRC channel at spacebus is your best bet for more info. They have a piratepad with info on what works and doesn't work, and what's being worked on.
Posts: 696
Threads: 49
Joined: Sep 2012
salix_catus Wrote:It'd be cool if coders and artists from different servers worked on this to make it a thing. If every server put in a little time every now and then to working on the code, good things could happen.
Would we have farts and vuvuzelas on every server?
Posts: 2,556
Threads: 120
Joined: Sep 2012
They're working on making the standalone code not poo right now.
I've already managed to get it to compile on windows and farts are in (sans gross fart noise), vuvuzellas wouldn't be hard to add if you know how their sprite renderer works and you can get people to agree on a vuvuzela sprite in #spaceart
Posts: 230
Threads: 37
Joined: Aug 2014
BYOND Username: A4Brogan
Are spriters needed at this time? I contributed one for here, and I like doing sprites.
Posts: 2,556
Threads: 120
Joined: Sep 2012
A4Brogan:
They have spriters, but if you're looking to contribute All the spriting info is at
irc://irc.rizon.net/spaceart
Kiwi IRC Webchat If you don't already have an IRC client of choice.
Check the art perspective thread linked on the pirate pad for info on things like walls and floors. e.g What direction the spaceman should see.
They have stuff that's done at
http://piratepad.net/rB2bjgijc9, but if you post sprites there save the revision. If you want feedback Spaceart IRC is the best place to go.
Posts: 2,556
Threads: 120
Joined: Sep 2012
BUMP:
Spacestation 14 SFML port now finished
https://github.com/space-wizards/space- ... -14/pull/8
the tl;dr of it is that the game now probably "runs" on windows, mac, and linux.
Posts: 42
Threads: 13
Joined: Jun 2016
BYOND Username: MASTAFLIPS
i cant wait for this to become a thing and see how it gose
Posts: 1,324
Threads: 57
Joined: Jul 2016
BYOND Username: Mordent
(08-19-2016, 01:40 PM)MASTAFLIPS Wrote: i cant wait for this to become a thing and see how it gose
Holy necromancy, batman!