Posts: 143
Threads: 38
Joined: Jun 2015
06-25-2016, 07:40 AM
(This post was last modified: 08-01-2016, 04:24 PM by CameronWoof. Edited 1 time in total.)
First up, some new hypospray sprites. (Empty/Filled, respectively.) A little more futuristic.
And a new pill bottle icon.
Posts: 143
Threads: 38
Joined: Jun 2015
08-01-2016, 04:02 PM
(This post was last modified: 08-02-2016, 01:51 PM by CameronWoof. Edited 6 times in total.)
New IDs!
And a screenshot of them in-game
.dmi below (rounded edges)
card.dmi (Size: 1.82 KB / Downloads: 459)
ZeWaka wanted me to try squared edges, so here those are:
.dmi (square corners)
card2.dmi (Size: 1.82 KB / Downloads: 449)
Posts: 143
Threads: 38
Joined: Jun 2015
08-01-2016, 06:51 PM
(This post was last modified: 08-02-2016, 12:05 PM by CameronWoof. Edited 1 time in total.)
New postboard! Whoo!
.dmi below
board.dmi (Size: 705 bytes / Downloads: 355)
Posts: 1,087
Threads: 24
Joined: Feb 2015
BYOND Username: medsal15
These IDs are looking great!
Posts: 143
Threads: 38
Joined: Jun 2015
08-01-2016, 08:56 PM
(This post was last modified: 08-02-2016, 01:24 PM by CameronWoof. Edited 11 times in total.)
(08-01-2016, 08:19 PM)medsal15 Wrote: These IDs are looking great!
Thanks!
And, here's some briefcases and laptops.
.dmi for the laptops:
laptop.dmi (Size: 627 bytes / Downloads: 340)
.dmi for the secure briefcase and its overlays
secure.dmi (Size: 498 bytes / Downloads: 427)
EDIT: .dmi for the sneaky cheget hiding in meatland
cheget.dmi (Size: 731 bytes / Downloads: 431)
Also made in-hand sprites!
EDIT: Bottom-right didn't have pixels missing for the hand--updated .dmi to fix)
briefcase.dmi (Size: 673 bytes / Downloads: 397)
And bonus ATM!
EDIT:
Flatpack boxes. More sensible and understandable perspective.
dbox.dmi (Size: 392 bytes / Downloads: 431)
Posts: 1,538
Threads: 70
Joined: Aug 2015
I love the new ATM/suitcases! The IDs will take a little getting used to, since they're a New Thing, but I think they're really nice perspective and identifiability-wise.
I hope the clown ID is really dumb looking. Love your sprites xoxoxo, would love to see 'em all added, not sure which shape ID I prefer
Posts: 143
Threads: 38
Joined: Jun 2015
08-02-2016, 01:47 AM
(This post was last modified: 08-02-2016, 02:41 AM by CameronWoof. Edited 2 times in total.)
(08-02-2016, 12:54 AM)Nnystyxx Wrote: I love the new ATM/suitcases! The IDs will take a little getting used to, since they're a New Thing, but I think they're really nice perspective and identifiability-wise.
I hope the clown ID is really dumb looking. Love your sprites xoxoxo, would love to see 'em all added, not sure which shape ID I prefer
Thanks! The clown ID is in the image with all the ID sprites, but not in the screenshot. I'm a noob and don't know how to respawn as a clown to get it in the shot.
And yes, I think it looks fairly stupid.
EDIT:
And speaking of IDs, I wanted to try brightening up the ones I made to see if these look better.
Square
Rounded
IDs-Square.dmi (Size: 1.01 KB / Downloads: 436)
IDs-Rounded.dmi (Size: 1.02 KB / Downloads: 415)
I also wanted to try some really small ID cards--the size of an actual ID card, rather than an elongated one. Obviously these would be more difficult to click on, but that might make things more interesting, as well. Easily losing or missing ID cards in a pile might have value, I'm not sure.
and square variant
IDs-Tiny-Rounded.dmi (Size: 895 bytes / Downloads: 424)
IDs-Tiny-Square.dmi (Size: 908 bytes / Downloads: 420)
Posts: 143
Threads: 38
Joined: Jun 2015
5 AM sprite: Fire Extinguisher
Posts: 2,722
Threads: 143
Joined: Sep 2012
BYOND Username: Powmonkey
Posts: 143
Threads: 38
Joined: Jun 2015
Trying to get the big machinery to better match the new stuff--the consoles and PTL look a lot more advanced than the stuff we have running the station's network.
tapedrive.dmi (Size: 798 bytes / Downloads: 426)
printer.dmi (Size: 814 bytes / Downloads: 426)
scanner.dmi (Size: 693 bytes / Downloads: 406)
Posts: 2,041
Threads: 65
Joined: Nov 2014
BYOND Username: Zewaka
Character Name: Shitty Bill Jr.
Posts: 143
Threads: 38
Joined: Jun 2015
Posts: 143
Threads: 38
Joined: Jun 2015
08-02-2016, 08:59 PM
(This post was last modified: 08-02-2016, 11:06 PM by CameronWoof. Edited 2 times in total.)
New batch. Added bulk, hope these are more in-line with what's expected.
tapedrive.dmi (Size: 825 bytes / Downloads: 381)
scanner.dmi (Size: 790 bytes / Downloads: 424)
printer.dmi (Size: 839 bytes / Downloads: 392)
EDIT: Redone Mainframe
mainframe.dmi (Size: 634 bytes / Downloads: 383)
EDIT2: Re-redone Mainframe
Mainframe and alt both in this .dmi:
mainframe2.dmi (Size: 1.04 KB / Downloads: 394)
Posts: 143
Threads: 38
Joined: Jun 2015
08-03-2016, 01:09 AM
(This post was last modified: 08-03-2016, 02:00 AM by CameronWoof. Edited 1 time in total.)
New IR Detector Sprites.
I think these are the last of the old machinery still in use on the station. These are square, so it's easy to imagine they can accept inputs from multiple sides. Yay!
SecDetector.dmi (Size: 816 bytes / Downloads: 396)
EDIT: New bomb analyzer sprites as well.
bombana.dmi (Size: 822 bytes / Downloads: 399)
Posts: 1,538
Threads: 70
Joined: Aug 2015
You think you could try your hand at a fire alarm, or do you figure they're good as they are? They seem a bit weird to me nowadays. Nice IR detector.