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CameronWoof's Sprites - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +---- Forum: Sprites (https://forum.ss13.co/forumdisplay.php?fid=13) +---- Thread: CameronWoof's Sprites (/showthread.php?tid=6627) |
CameronWoof's Sprites - CameronWoof - 06-25-2016 First up, some new hypospray sprites. (Empty/Filled, respectively.) A little more futuristic. ![]() ![]() And a new pill bottle icon. ![]() RE: CameronWoof's Mostly Medicinal Sprites - CameronWoof - 08-01-2016 New IDs! ![]() And a screenshot of them in-game ![]() .dmi below (rounded edges) ![]() ZeWaka wanted me to try squared edges, so here those are: ![]() .dmi (square corners) ![]() RE: CameronWoof's Sprites - CameronWoof - 08-01-2016 New postboard! Whoo! ![]() .dmi below ![]() RE: CameronWoof's Sprites - medsal15 - 08-01-2016 These IDs are looking great! RE: CameronWoof's Sprites - CameronWoof - 08-01-2016 (08-01-2016, 08:19 PM)medsal15 Wrote: These IDs are looking great! Thanks! And, here's some briefcases and laptops. ![]() ![]() ![]() ![]() ![]() ![]() .dmi for the laptops: ![]() .dmi for the secure briefcase and its overlays ![]() EDIT: .dmi for the sneaky cheget hiding in meatland ![]() Also made in-hand sprites! ![]() EDIT: Bottom-right didn't have pixels missing for the hand--updated .dmi to fix) ![]() And bonus ATM! ![]() EDIT: Flatpack boxes. More sensible and understandable perspective. ![]() ![]() RE: CameronWoof's Sprites - Nnystyxx - 08-02-2016 I love the new ATM/suitcases! The IDs will take a little getting used to, since they're a New Thing, but I think they're really nice perspective and identifiability-wise. I hope the clown ID is really dumb looking. Love your sprites xoxoxo, would love to see 'em all added, not sure which shape ID I prefer RE: CameronWoof's Sprites - CameronWoof - 08-02-2016 (08-02-2016, 12:54 AM)Nnystyxx Wrote: I love the new ATM/suitcases! The IDs will take a little getting used to, since they're a New Thing, but I think they're really nice perspective and identifiability-wise. Thanks! The clown ID is in the image with all the ID sprites, but not in the screenshot. I'm a noob and don't know how to respawn as a clown to get it in the shot. And yes, I think it looks fairly stupid. EDIT: And speaking of IDs, I wanted to try brightening up the ones I made to see if these look better. Square ![]() Rounded ![]() ![]() ![]() I also wanted to try some really small ID cards--the size of an actual ID card, rather than an elongated one. Obviously these would be more difficult to click on, but that might make things more interesting, as well. Easily losing or missing ID cards in a pile might have value, I'm not sure. ![]() and square variant ![]() ![]() ![]() RE: CameronWoof's Sprites - CameronWoof - 08-02-2016 5 AM sprite: Fire Extinguisher ![]() RE: CameronWoof's Sprites - Noah Buttes - 08-02-2016 Love the new postboard. RE: CameronWoof's Sprites - CameronWoof - 08-02-2016 Trying to get the big machinery to better match the new stuff--the consoles and PTL look a lot more advanced than the stuff we have running the station's network. ![]() ![]() ![]() ![]() ![]() ![]() RE: CameronWoof's Sprites - ZeWaka - 08-02-2016 (08-02-2016, 07:11 PM)CameronWoof Wrote: Trying to get the big machinery to better match the new stuff--the consoles and PTL look a lot more advanced than the stuff we have running the station's network. It looks a little too... new. The retro-theme style of the stuff we have now is intentional. RE: CameronWoof's Sprites - CameronWoof - 08-02-2016 (08-02-2016, 07:20 PM)zewaka Wrote:(08-02-2016, 07:11 PM)CameronWoof Wrote: Trying to get the big machinery to better match the new stuff--the consoles and PTL look a lot more advanced than the stuff we have running the station's network. These were supposed to match with the personal computer and the various consoles around the station. Stuff like the consoles, med scanners, sleepers, and PTL look a lot newer than the old machinery. I figured that was the new style. RE: CameronWoof's Sprites - CameronWoof - 08-02-2016 New batch. Added bulk, hope these are more in-line with what's expected. ![]() ![]() ![]() ![]() ![]() ![]() EDIT: Redone Mainframe ![]() ![]() EDIT2: Re-redone Mainframe ![]() ![]() Mainframe and alt both in this .dmi: ![]() RE: CameronWoof's Sprites - CameronWoof - 08-03-2016 New IR Detector Sprites. I think these are the last of the old machinery still in use on the station. These are square, so it's easy to imagine they can accept inputs from multiple sides. Yay! ![]() ![]() ![]() ![]() ![]() EDIT: New bomb analyzer sprites as well. ![]() ![]() RE: CameronWoof's Sprites - Nnystyxx - 08-03-2016 You think you could try your hand at a fire alarm, or do you figure they're good as they are? They seem a bit weird to me nowadays. Nice IR detector. |