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Cogmap 2: *** UPDATE TO BYOND 509 ASAP ***
quiltyquilty Wrote:All of podbay seems to be nigh-inaccessible, since every non-head job I've played hasn't had access to it.

if we ignore the fact that pods shouldnt exist to begin with, I guess needing permission from heads to get what is essentially free eva makes sense, though letting engineers and other technical jobs use them wouldn't hurt I suppose
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Also you can just ride an escape pod to diner, jump out before it explodes and then grab the pod at diner.

I've done it, it's hard to do, and the part that killed me wasn't the flaming escape pod but when I accidentally let an extra pod out of the pod bay and decided to do the noble thing and retrieve it.

I ended up doing a space jump between pods, getting both pointed in the same direction so I could park them in the same direction. Then I died in a pod but not before closing the hangar.
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Mechanics could use floor tiles, some DWAINE terminals, mechanics lockers instead of the engineering ones, perhaps slightly expanded, would, be, fun, thanks, cogs.
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Splatpope Wrote:if we ignore the fact that pods shouldnt exist to begin with


frown
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Cogwerks Wrote:
Splatpope Wrote:if we ignore the fact that pods shouldnt exist to begin with


frown

Ignore that bully! I think pods are great
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Cogwerks Wrote:
Splatpope Wrote:if we ignore the fact that pods shouldnt exist to begin with


frown

Maybe he means preconstructed pods? ie: they shouldnt exist at round start?
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Just like when I played the beta of cogmap 2 I and others called this. The armory is too easy to break into. I had a round just now where a mechanic just hacked into three doors. The first two being the security entrances and the third being the armory doors. I thought the idea of an armory was that they were suppose to be I don't know secure? crossarms

Anyone who knows how to hack just has to pick the right moment and they can get some powerful weapons easily.
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Add high security doors that have difficult to hack biometric locks on them. Make it so it's preferable to fool the scanners than to hack or emag them. Maybe get some of the HoS's blood and grow butts/arms/eyes that are genetically identical so it'll open.
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RAWK_LAWBSTAR Wrote:Add high security doors that have difficult to hack biometric locks on them. Make it so it's preferable to fool the scanners than to hack or emag them. Maybe get some of the HoS's blood and grow butts/arms/eyes that are genetically identical so it'll open.

Butt scanner for armory? Y E S
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Ed Venture Wrote:Just like when I played the beta of cogmap 2 I and others called this. The armory is too easy to break into. I had a round just now where a mechanic just hacked into three doors. The first two being the security entrances and the third being the armory doors. I thought the idea of an armory was that they were suppose to be I don't know secure? crossarms

Anyone who knows how to hack just has to pick the right moment and they can get some powerful weapons easily.
That's kinda the reason cogs made the armory this way I believe. Locking shit up secure where no one is able to steal them unless they have an emag is kinda lame. I like how it is, if someone breaks in the AI and security and I think the heads get a PDA alert anyway.
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KikiMofo Wrote:
Ed Venture Wrote:Just like when I played the beta of cogmap 2 I and others called this. The armory is too easy to break into. I had a round just now where a mechanic just hacked into three doors. The first two being the security entrances and the third being the armory doors. I thought the idea of an armory was that they were suppose to be I don't know secure? crossarms

Anyone who knows how to hack just has to pick the right moment and they can get some powerful weapons easily.
That's kinda the reason cogs made the armory this way I believe. Locking shit up secure where no one is able to steal them unless they have an emag is kinda lame. I like how it is, if someone breaks in the AI and security and I think the heads get a PDA alert anyway.

I was security when that happen and I had my PDA on me and I did not receive any PDA message of any kind. I also had to ask the Captain that round to grab the detective's forensic scanner cause security for some reason does not have one, unlike cogmap1 which did. Sure I can agree that needing a emag to breaking was lame but it should not be this easy to get these guns. It's already hard enough being security on this map now we have to practically puppy guard something that used to be secure.
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Forgot to add this.

If anything Security Officers should get a message though their PDA when it gets broken into not just the heads. Cause it's their job to protect the station and it's people and to make sure no jerk breaks in and steals their stuff. I still stand by what I said that it's way too easy to break into the armory. I know Goon has wanted players to cut down on rampages and while I remain indifferent to that making the armory so easy to break into gives a player a great initiative to do just that. It's not like an armory anymore and more like a free gun zone. Make it harder, add some traps. An idea off my head is give it a retina scanner so only security or someone with a officer's eye can get into it, this would mean that the antag will have to work for his guns and yes I believe only antags should break into the armory.
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If this is the way it's gonna be the HoS should probably start handing these things out at round start. Ya, sure, whatever, just let people easily break into the armory and effortlessly steal the equipment. And ya, an alert will totally help sec fight off the person who now has four riot shotguns, four reloads, heavy armor, tactical grenades, sleeping gas, etc.

It wasn't lame, it was secure, which is the whole god damn point of security. Ya, sure, maybe it's more fun for the traitors (except maybe it's not because where's the fun in sabotage and subterfuge when so much of the work is already done for you?), but you've just made everything considerably less fun for security now that their toys are considerably more likely to get jacked by some asshole with yellow gloves and a multi-tool, and security has enough issues with the job itself being made less enjoyable.
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Quote:If this is the way it's gonna be the HoS should probably start handing these things out at round start.
I've honestly thought about doing this as an HoS. Better to prematurely arm your officer or put all the weapons in the weapons crate then to allow any random person to break in with ease and take them for themselves

Quote:It wasn't lame, it was secure, which is the whole god damn point of security.

I feel like this was one of those "Don't fix what is not broken" kind of situation then he went and "fixed" it and made it alot worse then it was


Quote:Ya, sure, maybe it's more fun for the traitors (except maybe it's not because where's the fun in sabotage and subterfuge when so much of the work is already done for you?), but you've just made everything considerably less fun for security now that their toys are considerably more likely to get jacked by some asshole with yellow gloves and a multi-tool, and security has enough issues with the job itself being made less enjoyable.

I agree 100%
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I like the open armory, but more automated security features like guardbuddies and smoke traps would be nice.

Breaking into the armory should be a high risk, high reward activity.
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