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Some Shitty Sprites with Ideas attached
#16
Treasure Map pieces:
I'm too lazy to find the thread and it's pretty old, but basically trinkets/heirlooms that may or may not have hints to a treasure hidden somewhere. I think it would be cool if they actually had a chance to lead to a tile that has a prize when crowbarred up.

[Image: pMSqQjc.png]
Is that a coffee stain?

[Image: 54OFlNF.png]
Some computer printout with dashs and dots. What do they MEAN?

[Image: o4lvkkX.png]
A cheap plastic "stone" tablet bought at a mars gift shop

DMI file: https://www.dropbox.com/s/ut92qf0spgi1d ... s.dmi?dl=0



Ignore if you want to keep seeing sprites:
I don't mean to offend those who have done so, but can I get some more feedback/criticism? I won't hate you if you call them shit. Basically, I want to know if I should keep going. The only thing really spurring me on at this point is the fact that the saxophone sprite was added.
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#17
That mars souvenir looks nice.
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#18
Can we just code up everything in this threat already? I love it all, specially that cluwne spider
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#19
Gorilla Suit:
A big dumb gorilla suit.
[Image: kvA60KS.png]
[Image: TOdNncQ.png]

DMI file: https://www.dropbox.com/s/14vj8j67cz6v8 ... t.dmi?dl=0
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#20
Lemmings:

[Image: ifrx4dL.png]

[Image: ykLcJJC.png]

This is my idea for Ghosts in VR. Basically, Ghosts control the Lemmings, who have Motives on. The player who initiates the Lemmings VR world is their invisible God, using their powers to either bless the Lemmings or smite them.

Lemming Abilities:
Lemmings cannot communicate with words or interact with any objects. In order to maintain their motives they walk on the tile of a certain structure. This either makes it occupied (not allowing other lemmings to use), or uses it up completely.
Hut: Increases the "sleep" motive.
[Image: 0FfWNVQ.png]
Outhouse: Increases the "bladder" motive.
[Image: QTdVoI0.png]
Crops: Increases the "hunger" motive
[Image: eAxziRk.png]
Flowers: Increases the "fun" (and maybe surroundings) motive
[Image: pkJgzeo.png]
River: Increases the "thirst" motive.
(I was hoping the streams used in adventure zones would work)

In order for these structures to be built, the God player must designate a construction area. The Lemmings must go and gather Wood in order to complete construction.
Trees: Gives the Lemming a bag of wood
[Image: P8vxqp0.png]
A lemming carrying wood would look like this. Lemmings can only carry one bag, and dragging it around decreases fun and hunger.
[Image: NVkLtGe.png]

There are also mountains scattered around, created by the God. They can be turned into Mines, which allow lemmings to mine for Gold (until it runs out), an unfun activity.
[Image: WrhyaIC.png]

Player abilities:
Only one player is allowed into the Lemmings VR. At first, it will be an empty grass field. The God would have access to abilities to mold the terrain with mountains, streams, flowers etc. (the edges of the world should be dark abysses for the Lemmings to fall in).

In order for any fun to begin, though, the God must place an Altar Stone, which can only be done once. The stone allows three Lemmings to enter the world. The stone can be upgraded with Gold, allowing for more Lemmings.
[Image: yXiVDXr.png]

Maybe the altar can act like a Luigi board as well? 
The gold altar of Destroyus bellows, "BRING ME MORE GOLD!"

A list of abilities (Icons coming soon!):
Grow Flowers - grows flowers
Grow Trees - grows trees
Designate (X) - Designates structure to be built
Build (X) - Builds structure instantly
Grow crops - Grows crops instantly
Storms - Causes rain and winds, destroying structures
Drought - Dries up rivers and crops
Smite - A bolt of lightning strikes the designated spot
Slap - Encourages a Lemming a la Dungeon Keeper
Summon monster - Summon a random hostile critter
Holy presence - Appear momentarily to your Lemmings to inspire awe or fear with cryptic emotes (still no talking)
Holy message - Gives a "Zoldorf fortune" style message to a Lemming

What's to stop players from suiciding every round just to be a Lemming?
I believe that there should be only ONE Lemmings VR pod or pair of glasses, hidden somewhere very secret on station (or even better, in the debris field or Telesci). A ghost will receive a random prompt to become a Lemming ONLY if the player has placed the Altar Stone, and the maximum Lemmings aren't reached. Being a Lemming is supposed to be unfun and tedious and those who want to be "alive" again are at the mercy of the Player. If this is added, there will obviously be a spike in use at first, but it will die away eventually, just like the Ouija board.

DMI file: https://www.dropbox.com/s/funba9ggfit7o6...s.dmi?dl=0
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#21
(05-20-2015, 04:54 PM)Arborinus Wrote: In case you weren't disturbed enough...

Hungry Pumkin:
[Image: 7NXriqt.png]
[Image: S2EMnvs.gif]
Give me the bad eating animation.
DMI file: https://www.dropbox.com/s/tnw7zu7dkoqjd ... n.dmi?dl=0

This sprite has brought much joy to me, thank you for making it. Lemmings idea is pretty rad as well.
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#22
Time to test out attaching DMI's

Swedish Fisk:
An easy way to get swedium I suppose?

[Image: e9fai9I.png]


Attached Files
.dmi   SwedishFisk.dmi (Size: 2.31 KB / Downloads: 522)
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#23
(03-12-2016, 12:45 AM)Arborinus Wrote: Time to test out attaching DMI's

Swedish Fisk:
An easy way to get swedium I suppose?

[Image: e9fai9I.png]

YES! Absolutely great.
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#24
[Image: HeBFouX.png]

It is done.


Attached Files
.dmi   Flame Shirt.dmi (Size: 657 bytes / Downloads: 410)
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#25
Badass
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#26
Looks like Guy Fieri, just needs the bleached tips.
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#27
Sea Monkey:

[Image: Yw1HtED.png]

For this.


Attached Files
.dmi   seamonkey.dmi (Size: 775 bytes / Downloads: 412)
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#28
(06-23-2016, 04:11 PM)Arborinus Wrote: Sea Monkey:

[Image: Yw1HtED.png]

For this.

Good grief, that's horrifying.
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#29
(06-23-2016, 04:56 PM)Noah Buttes Wrote:
(06-23-2016, 04:11 PM)Arborinus Wrote: Sea Monkey:

[Image: Yw1HtED.png]

For this.

Good grief, that's horrifying.

I like it.
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#30
I am terrified yet thrilled. Please, add these.
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