09-02-2015, 11:28 AM
After some talks with cogwerks we both got exited, so i decided to work this out into a gigantic long post.
Space Cruisers
We all know that space exploration is cool, and there should be more things to explore, and make it rewarding to go into space, my idea was to add a broken space cruiser on the diner zlevel that can be repaired, and once repaired it will allow for up to 7/8 people to jump into the cruiser, and cruise and warp around space, way further than any normal space pod has ever went.
Following is a image that contains a pod mockup drawn by cogwerks.
![[Image: R18eD4I.png]](http://i.imgur.com/R18eD4I.png)
Specs & Information
So, how does this thing even work?
Information for coders
Space Cruisers
We all know that space exploration is cool, and there should be more things to explore, and make it rewarding to go into space, my idea was to add a broken space cruiser on the diner zlevel that can be repaired, and once repaired it will allow for up to 7/8 people to jump into the cruiser, and cruise and warp around space, way further than any normal space pod has ever went.
Following is a image that contains a pod mockup drawn by cogwerks.
![[Image: R18eD4I.png]](http://i.imgur.com/R18eD4I.png)
Specs & Information
- Space Cruisers have a dimensional pocket wich allows up to 8 players to enter the cruiser, and freely walk around inside the cruiser.
- think: area on restricted-z that holds the pod inside, players who enter get teleported inside.
- Space Cruisers are upgradable, and can hold up to X guns/heavy weapons.
- Space Cruisers require fuel to move, and have a working atmospherics system on the inside, run out of air/fuel and you are busted.
- Getting damaged will shake the screens of the people inside, throw them around if they aren't buckled in, and set them on fire if the damage exceeds a certain cap.
So, how does this thing even work?
- Both the pilot and the weapons engineer have a special biopod, sleeper, or whatever-you-want-to-call-it they need to enter before being able to control their systems.
- The engine can either be powered via concentrated dark matter, a small TEG, a nuclear engine, or just a old sloppy-hackjob solar powered system.
- Once the engine is online, the ship can be steered by the pilot, similar to how a normal pod works, but he is unable to fire guns.
Information for coders
- Both the pilot and weapons engineer would need to have their client.eye set to the verhicle itself upon entering their respective devices.
- Any damage that happens to the vehicle itself, would need to be relayed to the inside, shaking their screens, throwing them around, setting them on fire if the vehicle would be set on fire, and the other way around.
- All teleportation devices should be disabled inside the pod, because uhh you dont want to teleport the pod into itself, would you?
- Any damage inside the pod, should relay to the outside.. Exploding a TTV inside the pod should totally explode the outside as well, this could be done easily by creating invisible atoms that detect damage, or something like that.