Space Cruisers - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Space Cruisers (/showthread.php?tid=5377) |
Space Cruisers - Erik - 09-02-2015 After some talks with cogwerks we both got exited, so i decided to work this out into a gigantic long post. Space Cruisers We all know that space exploration is cool, and there should be more things to explore, and make it rewarding to go into space, my idea was to add a broken space cruiser on the diner zlevel that can be repaired, and once repaired it will allow for up to 7/8 people to jump into the cruiser, and cruise and warp around space, way further than any normal space pod has ever went. Following is a image that contains a pod mockup drawn by cogwerks. Specs & Information
So, how does this thing even work?
Information for coders
Re: Space Cruisers - Grifflez - 09-02-2015 Super-sized Clown Car with bigger guns. I hope we get terrible obstacles we can drive these into like a madman, if they become a thing. Re: Space Cruisers - Cogwerks - 09-02-2015 Sundance wanted a Martian mothership quite awhile ago, that idea could be resurrected using this same functionality if it gets set up. viewtopic.php?f=11&t=566&hilit=Martian+mothership&start=45#p10641 Re: Space Cruisers - Erik - 09-02-2015 Grifflez Wrote:Super-sized Clown Car with bigger guns. My suggestion would be having multiple planets you could warp to upon discovering their coordinates via the telescope, telescience, or mainframes on existing telescience locations, imaging warping to a location to find multiple pods facing you and all ready to kill you Re: Space Cruisers - Sundance - 09-02-2015 Cogwerks Wrote:Sundance wanted a Martian mothership quite awhile ago, that idea could be resurrected using this same functionality if it gets set up. Oh god my old sprites are gross. Please dont click this link. The idea is novel though, but was limited by what byond could do at the time. Would love to see something suggested like this in-game, could be used as a side thing for z-level/telescience exploration but also like the martian mode that I envisioned. Re: Space Cruisers - Erik - 09-02-2015 Another suggestion would be adding a docking port somewhere around the station where space ships, pods and other vehicles could safely dock and latch onto the station using a airbridge (there's an airbridge var that makes it extend out to meet shuttles) Re: Space Cruisers - robertGN - 09-02-2015 This gets all of my yes. All of it. I'll have to go to the yes bank and take out a yes loan after this, thats how much yes you'll get. Also, I wanna blow up a cruiser full of a people as a syndicate. Re: Space Cruisers - Vitatroll - 09-02-2015 I like this. A lot. You could even tie in the current telsci locations directly by allowing the cruiser to beam them to the pad and back once you're close enough to the location. Re: Space Cruisers - Frank_Stein - 09-02-2015 Erik Hanson Wrote:My suggestion would be having multiple planets you could warp to upon discovering their coordinates via the telescope, telescience, or mainframes on existing telescience locations, imaging warping to a location to find multiple pods facing you and all ready to kill you Vitatroll Wrote:I like this. A Both of these. How about a Star Control style thing where the cruiser flys around in space, with tiles representing the telescience locations seen from a distance. Fly next to them, and be in range to beam people to and from the locations. Re: Space Cruisers - Cogwerks - 09-02-2015 Sketch of internal space that could be available with a 224x224px icon for the vehicle: Being a pocket dimension, it wouldn't be able to have normal windows looking out. Any much bigger than this and I feel like it'll conflict with the mining shuttle... although that could be reworked. Re: Space Cruisers - Erik - 09-02-2015 I personally think that i would be cool to have this lay around the dining-z as a ship that requires repairs, and has some lore/story around it. Re: Space Cruisers - Vitatroll - 09-02-2015 Bill and Jack's shittiest adventure? More timey-wimey stuff? Nanotrasen conspiracy? All of the above? Lots of potential there. Especially if it's expanded on by location logs and whatnot. Re: Space Cruisers - Erik - 09-02-2015 It could open a totally new way of discovering new locations, lore, and other things to explore! Imagine that you find this ship, and see russian markings all over it, you try and fix it, and then you discover a dusty tape that contains information about a russian derelict outpost in deep space. aaaaah, this thing has so much potential. Re: Space Cruisers - Zadeon - 09-02-2015 I like this idea. Also the clowncar should send people to a pocket dimension that is its on little room. Re: Space Cruisers - Frank_Stein - 09-02-2015 Zadeon Wrote:I like this idea.With circus music on loop |