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Genetic Combination Map
shadowdimentio Wrote:Hey now, I'm still around! I just updated the original sheet a shitton. Thanks, guy who posted a million update comments.

Heh heh heh.
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I've caught two on the sheet that aren't supposed to be legit.
Cloak of Darkness + Chameleon = Erebokinesis
Unstable Refraction + Matter Eater = Melanin Suppressor

Please confirm that these work or don't work. I've marked them in red. There was also Coprolalia + Dyspraxia = Tourettes, but that one makes sense so i'm making it legit anyway.

EDIT:
Just for an update - there are currently 76 combinations, of which 25 have been discovered. That's around 33%, good job!
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If fart propulsion is back it's probably superfart plus jumpy or something, right?
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Fart propulsion isn't back, people are just hyping about random shit.
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shadowdimentio Wrote:Hey now, I'm still around! I just updated the original sheet a shitton. Thanks, guy who posted a million update comments.
Shit, whoops. Well, if you could send me your email so I can add you to the new and improved genetics sheet, that would be radical. Like before, you you either put it here or poke me over on the IRC.

ISaidNo Wrote:Unstable Refraction + Matter Eater = Melanin Suppressor
Yeah, I was always pretty sure that was a typo, be it a typo in the sheet or a typo in the coding.
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ISaidNo Wrote:Fart propulsion isn't back, people are just hyping about random shit.
Yeah this, it was obvious that ISN hinting "something an octopus can do" meant something like ink squirting so I was making a humourous leap of logic. That said.

BRING BACK FART PROPULSION
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Dabir Wrote:
ISaidNo Wrote:Fart propulsion isn't back, people are just hyping about random shit.
Yeah this, it was obvious that ISN hinting "something an octopus can do" meant something like ink squirting so I was making a humourous leap of logic. That said.

BRING BACK FART PROPULSION
That or color changing camouflage
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Aha! I finally managed to find the list of people on the old doc, and have sent then an email with access to the new doc. Everything should be good to go now.

Just a quick note, though: All dates are to be in European format (day/month/year) from this point onwards, to clear up any confusion.
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I've been doing some verification of values and such for my spoiler sheet, I can confirm Chameleon + Cloak and Matter Eater + Melanin Stimulator are invalid combos.

Some other things I've noticed...
There's no way to tell the booster genes apart, they're all listed as Booster Gene sans letter - even once you've solved them once.
Toxic Resistance appears to have vanished altogether, not seen hide nor hair of it.
The Weakener chromosome doesn't work as advertized, it splices in okay but it doesn't seem to enable the gene to be reclaimed from either storage or active mutations.

And finally - are there any conditions for getting High Complexity DNA to appear? I've done a couple intense genetics rounds on the extended server. Can anyone confirm if A) it's possible to get via scrambling, and B) can monkeys or the diner crew spawn with it? I haven't been able to get it to show at all, but the first round I tried to play on #4 I located two crew with it, neither of which I could contact or coerce into a scanner. I kinda need it for the next phase of testing - finding new mutation combos.
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Grayshift Wrote:And finally - are there any conditions for getting High Complexity DNA to appear? I've done a couple intense genetics rounds on the extended server. Can anyone confirm if A) it's possible to get via scrambling, and B) can monkeys or the diner crew spawn with it? I haven't been able to get it to show at all, but the first round I tried to play on #4 I located two crew with it, neither of which I could contact or coerce into a scanner. I kinda need it for the next phase of testing - finding new mutation combos.
High Complexity DNA, at least when it was first discovered, was given to one randomly-determined player at the start of every given round. You'd need to comb through everyone in order to find it, and hope that the carrier didn't fuck off into space and got eaten by a science ghost or whatever. As far as my understanding goes, it doesn't show up through any other means.
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BaneOfGiygas Wrote:
Grayshift Wrote:And finally - are there any conditions for getting High Complexity DNA to appear? I've done a couple intense genetics rounds on the extended server. Can anyone confirm if A) it's possible to get via scrambling, and B) can monkeys or the diner crew spawn with it? I haven't been able to get it to show at all, but the first round I tried to play on #4 I located two crew with it, neither of which I could contact or coerce into a scanner. I kinda need it for the next phase of testing - finding new mutation combos.
High Complexity DNA, at least when it was first discovered, was given to one randomly-determined player at the start of every given round. You'd need to comb through everyone in order to find it, and hope that the carrier didn't fuck off into space and got eaten by a science ghost or whatever. As far as my understanding goes, it doesn't show up through any other means.

I can confirm that you CAN get it by scrambling dna, it's just a very low probability.
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Well, DNA records in my last round show high complexity DNA showing up a lot more - about six people in one 40 person round had it. I managed to acquire two, and used them to screen a bit.

Jumpy, Radiation Resistance, and Gyrus Type-S are all free of any 2-gene combinations.

Gyrus Type-T is half of a coprolalia combo, and ethanol production is half of an alcohol resistance combo.

I will continue trying to screen genes that are not known to be part of any combos as I can. Right now the most effective way seems to be to play on #4 and beg the crew with high complexity DNA to come in in exchange for super powers, as multiple hours of scrambling the diner crew on #1 failed to turn up any examples.

If anyone wants to help, trying to find the other half of the coprolalia/alcohol resistance combos would be great to save a high complexity DNA usage in finding the other half. Or if you want to test high complexity DNA yourself, the following genes are not known to be a part of any combination yet:
Anaerobic Metabolism, Booster Genes (Y and Z erase themselves when activated, so only X is a viable combo suspect), Brown Note, Chameleon, Cloak of Darkness, Cranial Keratin Formation, Deafness, Dermal Glow, Empathic Thought, anything with Gyrus in the name except for T and S, Gamma Ray Exposure, High Decay Digestion, High Pressure Intestines, Matter Eater, Melanin Eraser, Metaneural Haze, Motor Neuron Signal Enhancement, Narcolepsy, Polymorphism, Primal Genetics, Regeneration, Saurian Genetics, Self Biomass Manipulation, SMES Human, Telekietic Pull, Tourettes, X-Ray Vision, Aquatic Genetics, Bioluminescent Overdrive, Blattodean Genetics, Dimension Shift, Dwarfism, Fire Breath, Healing Touch, Ossification, Photokinesis, Thermal Resistance, Toxic Resistance (if it still exists)

So... ~46 doses of high complexity DNA needed.
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Adrenaline rush is part of a combination to make anaerobic metabolism.
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Noah Buttes Wrote:Adrenaline rush is part of a combination to make anaerobic metabolism.
Hit submit too early, whoops.


Self Bio-Mass manipulation is part of aquatic genetics, somehow.
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Grayshift Wrote:Jumpy, Radiation Resistance, and Gyrus Type-S are all free of any 2-gene combinations.
Do you mean that Jumpy, Radiation Resistance, and Gyrus Type-S aren't an ingredient in any combos, or that there are no combos that result in any of those three?
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