Posts: 3,074
Threads: 272
Joined: Dec 2012
Berrik Wrote:See, there's an example right there: there's no indication that doing the blob tutorial gives XP.
Ideally, the tutorial should award an achievement that can be claimed for instant XP the next time you're a blob so that you don't have to do it repeatedly.
he means experience like the physical sensation of experiencing playing blob, not any kind of game number
Posts: 359
Threads: 9
Joined: Apr 2014
Artifact weapon pretty much always mean dead antag, they're horrendously overpowered and invariably end up in the hands of the shittiest person possible.
Posts: 1,246
Threads: 15
Joined: Oct 2012
Berrik Wrote:See, there's an example right there: there's no indication that doing the blob tutorial gives XP.
Ideally, the tutorial should award an achievement that can be claimed for instant XP the next time you're a blob so that you don't have to do it repeatedly.
Thanks for demonstrating you have a pristine idea of how blob works and yet here you are demanding buffs.
Like any other of your million kneejerk threads.
Posts: 1,000
Threads: 40
Joined: Sep 2013
Berrik Wrote:See, there's an example right there: there's no indication that doing the blob tutorial gives XP.
Ideally, the tutorial should award an achievement that can be claimed for instant XP the next time you're a blob so that you don't have to do it repeatedly.
Experience. The thing you get when learning how to play or do something.
Not a number that lets you pick abilities.