05-05-2015, 01:38 AM
--Disclaimer: All numbers and concepts below are rough-draft. These do not represent a suggestion to be implemented as written. This is being posted to test public opinion and get more suggestions for how it might work.
FOOD REVAMP!!!
1) Overview
2) The Nutrients
3) Possibilities For The Future!
OVERVIEW
The purpose of this suggestion is to provide a job and purpose to botany, the chef, and the barman beyond killing yourself and making deathpies. The general idea of this implementation is that the average player should see minimal effect if they decide not to eat healthy food; the average player should be able to get by simply by eating snacks and soda from a vending machine every 20 minutes.
The abilities from the optional nutrients (Protein, Vitamins, and Minerals) are balanced by the need to not overdose on Calories and the diminishing returns they get.
All numbers are placeholders, actual implementation will require a shitton of tweaking in order to balance it. When judging this system, try to pretend like the system is internally balanced through assignment of caloric and nutritional values to food.
NUTRIENTS
Calories, from all food
- The basic nutrient. Calories start at 1000 at the beginning of the shift and slowly go down.
- Stamina regen drains calories very slowly -- should be unnoticeable if not constantly fighting
- At 500, your stomach will grumble. This happens after 20 minutes of non-strenuous work.
- When your stomach is grumbling, you will crave food and occasionally clutch your stomach
- At 0, your stomach will be in severe pain and unable to regenerate stamina normally
- At 1500 you are satiated. Food starts having less effect and you eat slower.
- When satiated, stamina regen is slightly faster.
- At 2000, you are full. Food no longer has nutritional effect other than Calories.
- At 3000, you become fat. Stamina regen is slowed, body temp increases, and you are at higher risk of heart disease.
Sugars/Carbs, from fruits and snacks and some sweet vegetables
- The next basic nutrient. Sugar starts at 300 and slowly decays.
- At 200 sugar, maximum run speed goes down. This happens at around the 20 minute mark,
- At 100 sugar, maximum run speed goes down again. This happens at the 40 minute mark.
- At 0 sugar, maximum run speed goes down to a walk. This happens at the 60 minute mark.
- At 400 sugar, maximum run speed goes up.
- At 500 sugar, maximum run speed goes up again.
- At 600 sugar, maximum run speed goes up again, and you're at risk of getting Diabetes.
- At 700 sugar, you go into hyperglycemic shock immediately.
Water, from water, soda, etc.
- The last basic nutrient, Water starts at 500 and slowly decays
- Water is linked to blood regeneration the same way calories are linked to stamina regeneration
- At 300 water, you get cottonmouth and feel thirsty as a warning sign
- At 150 water, blood regeneration goes down
- At 0 water, you no longer regenerate blood
- at 600 water, blood regeneration speed is slightly increased
- at 700 water, you feel bloated as a warning sign
- at 800 water, you start getting headaches and need to pee badly
- at 900 water, your blood water levels get so high you asphyxiate and drown.
Protein, from meats
- Protein levels start at 300 and slowly decay.
- At 200 protein, maximum stamina goes down. (40 Minute Mark)
- At 100 protein, maximum stamina goes down again (80 minutes mark)
- At 0 protein, maximum stamina is ~20 or whatever is a small number. (120 minutes mark)
- At 300 protein, maximum stamina goes up
- At 400 Protein, Maximum stamina goes up slightly less than before, say half the rate
- At 500 Protein, Maximum stamina goes up 1/4 the first boost
- etc, you can't overdose on protein but eventually it becomes relatively worthless to keep eating it
Vitamins, from fruits and vegetables
- Vitamin levels start at 0 and slowly decay as they rise
- Vitamins are linked to Health Regeneration in a way unlike Water and Calories:
- At 0, health regeneration is as it is currently (None)
- at 100, health regenerates at 1 damage of your greatest type per tick. If health is regenerated, vitamin decay is doubled
- at 200, health regeneration is at 2 damage of your greatest type per tick. If health is regenerated, vitamin decay is quadrupled
- at 300, health regeneration is at 3 damage of greatest type per tick. If health is regenerated, vitamin decay is octupled
- etc
Minerals, from fruits and vegetables and certain salty foods
- Mineral levels start at 300 and slowly decay.
- Mineral levels are linked to maximum HP the same way proteins are linked to maximum stamina
POSSIBILITIES FOR THE FUTURE
[01:57:55] <Haine> I like it generally, I think having it be possibly an inter-round thing COULD be interesting
Possible cross-round preservation of Nutrients?
FOOD REVAMP!!!
1) Overview
2) The Nutrients
3) Possibilities For The Future!
OVERVIEW
The purpose of this suggestion is to provide a job and purpose to botany, the chef, and the barman beyond killing yourself and making deathpies. The general idea of this implementation is that the average player should see minimal effect if they decide not to eat healthy food; the average player should be able to get by simply by eating snacks and soda from a vending machine every 20 minutes.
The abilities from the optional nutrients (Protein, Vitamins, and Minerals) are balanced by the need to not overdose on Calories and the diminishing returns they get.
All numbers are placeholders, actual implementation will require a shitton of tweaking in order to balance it. When judging this system, try to pretend like the system is internally balanced through assignment of caloric and nutritional values to food.
NUTRIENTS
Calories, from all food
- The basic nutrient. Calories start at 1000 at the beginning of the shift and slowly go down.
- Stamina regen drains calories very slowly -- should be unnoticeable if not constantly fighting
- At 500, your stomach will grumble. This happens after 20 minutes of non-strenuous work.
- When your stomach is grumbling, you will crave food and occasionally clutch your stomach
- At 0, your stomach will be in severe pain and unable to regenerate stamina normally
- At 1500 you are satiated. Food starts having less effect and you eat slower.
- When satiated, stamina regen is slightly faster.
- At 2000, you are full. Food no longer has nutritional effect other than Calories.
- At 3000, you become fat. Stamina regen is slowed, body temp increases, and you are at higher risk of heart disease.
Sugars/Carbs, from fruits and snacks and some sweet vegetables
- The next basic nutrient. Sugar starts at 300 and slowly decays.
- At 200 sugar, maximum run speed goes down. This happens at around the 20 minute mark,
- At 100 sugar, maximum run speed goes down again. This happens at the 40 minute mark.
- At 0 sugar, maximum run speed goes down to a walk. This happens at the 60 minute mark.
- At 400 sugar, maximum run speed goes up.
- At 500 sugar, maximum run speed goes up again.
- At 600 sugar, maximum run speed goes up again, and you're at risk of getting Diabetes.
- At 700 sugar, you go into hyperglycemic shock immediately.
Water, from water, soda, etc.
- The last basic nutrient, Water starts at 500 and slowly decays
- Water is linked to blood regeneration the same way calories are linked to stamina regeneration
- At 300 water, you get cottonmouth and feel thirsty as a warning sign
- At 150 water, blood regeneration goes down
- At 0 water, you no longer regenerate blood
- at 600 water, blood regeneration speed is slightly increased
- at 700 water, you feel bloated as a warning sign
- at 800 water, you start getting headaches and need to pee badly
- at 900 water, your blood water levels get so high you asphyxiate and drown.
Protein, from meats
- Protein levels start at 300 and slowly decay.
- At 200 protein, maximum stamina goes down. (40 Minute Mark)
- At 100 protein, maximum stamina goes down again (80 minutes mark)
- At 0 protein, maximum stamina is ~20 or whatever is a small number. (120 minutes mark)
- At 300 protein, maximum stamina goes up
- At 400 Protein, Maximum stamina goes up slightly less than before, say half the rate
- At 500 Protein, Maximum stamina goes up 1/4 the first boost
- etc, you can't overdose on protein but eventually it becomes relatively worthless to keep eating it
Vitamins, from fruits and vegetables
- Vitamin levels start at 0 and slowly decay as they rise
- Vitamins are linked to Health Regeneration in a way unlike Water and Calories:
- At 0, health regeneration is as it is currently (None)
- at 100, health regenerates at 1 damage of your greatest type per tick. If health is regenerated, vitamin decay is doubled
- at 200, health regeneration is at 2 damage of your greatest type per tick. If health is regenerated, vitamin decay is quadrupled
- at 300, health regeneration is at 3 damage of greatest type per tick. If health is regenerated, vitamin decay is octupled
- etc
Minerals, from fruits and vegetables and certain salty foods
- Mineral levels start at 300 and slowly decay.
- Mineral levels are linked to maximum HP the same way proteins are linked to maximum stamina
POSSIBILITIES FOR THE FUTURE
[01:57:55] <Haine> I like it generally, I think having it be possibly an inter-round thing COULD be interesting
Possible cross-round preservation of Nutrients?