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Patrol mode for Robots
#16
Roomba Wrote:On a related note, since the AI can already see through the eyes of the bots, being able to drive around as them would be fun and useful.
This would make a rogue AI terrifying. I support this.
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#17
Vunterslaush Wrote:
Paineframe Wrote:I'm pretty sure most bots' AI are so badly broken right now that they can barely even handle their own jobs as it is.

I noticed their patrol routes are pretty messed up. Harner will always run up through the chapel office, which invites danger right in. And then he proceeds to just sit behind the bar till his battery runs dry.
Securitron and guardbuddy patrols are controlled by the navigation beacons under the floor. I was mostly talking about the other bot types, though - cleanbots and floorbots aren't all that great at their jobs.
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#18
Paineframe Wrote:Securitron and guardbuddy patrols are controlled by the navigation beacons under the floor. I was mostly talking about the other bot types, though - cleanbots and floorbots aren't all that great at their jobs.

I have seen far too many stranded floorbots as they only want to fix one tile and then sit in space. Even emagged ones will only sometimes deconstruct floors like they are supposed to.
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#19
Vunterslaush Wrote:
Paineframe Wrote:Securitron and guardbuddy patrols are controlled by the navigation beacons under the floor. I was mostly talking about the other bot types, though - cleanbots and floorbots aren't all that great at their jobs.

I have seen far too many stranded floorbots as they only want to fix one tile and then sit in space. Even emagged ones will only sometimes deconstruct floors like they are supposed to.
Seconded. Most of the time, you have to physically drag the floorbots to the space tile, and even then it will sometimes confusedly putter around for a while before realizing that there's a hole in the ship.
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