Patrol mode for Robots - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Patrol mode for Robots (/showthread.php?tid=4500) Pages:
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Patrol mode for Robots - Winklabom - 04-06-2015 It would be neat if you could enable/disable a patrol mode on all the robots just like the securitrons. That way you'd have Floorbots roaming the station, looking for holes to patch up or Firebots looking for flames to put out. It would also allow for Buttbots and Skullbots to walk around to spread their puns and butt speech. Just give them Beepaky's patrol route or something. Re: Patrol mode for Robots - Winklabom - 04-06-2015 Winklabom's dumb phone Wrote:Just give them Beepsky's patrol route or something. Fixed. Re: Patrol mode for Robots - Frank_Stein - 04-06-2015 How about some kind of device for setting custom routes? Wack a bot with it, click tiles to set way points, then use the device in hand to finish it. The bots would just visit each way point in the order you set them. Re: Patrol mode for Robots - Grayshift - 04-06-2015 This sounds fun, mostly for the possibility of a train of buttbots/skullbots trucking around the station. Re: Patrol mode for Robots - salix_catus - 04-06-2015 Robuddies and Bots need an update. Re: Patrol mode for Robots - atomic1fire - 04-07-2015 It would be cool if you could code patrol routes in dwaine as well, and maybe a parade mode where you can send several robots along the same route. Re: Patrol mode for Robots - Captain_Bravo - 04-07-2015 Traitor item: Marshal's Baton. While holding the baton, any robot that you pass will follow you around in a parade! clicking someone with the baton points it at them, instructing all nearby robots to attack that person! Re: Patrol mode for Robots - atomic1fire - 04-07-2015 Cue several traitors spawning vuvuzella guns and following the other traitor around screaming mandatory parade, throwing "candy" and playing "instruments" Re: Patrol mode for Robots - Paineframe - 04-07-2015 I'm pretty sure most bots' AI are so badly broken right now that they can barely even handle their own jobs as it is. Re: Patrol mode for Robots - Vunterslaush - 04-07-2015 Paineframe Wrote:I'm pretty sure most bots' AI are so badly broken right now that they can barely even handle their own jobs as it is. I noticed their patrol routes are pretty messed up. Harner will always run up through the chapel office, which invites danger right in. And then he proceeds to just sit behind the bar till his battery runs dry. Re: Patrol mode for Robots - Winklabom - 04-07-2015 I guess it would be time to update all the robots and add fix/add the patrol routes. Re: Patrol mode for Robots - Frank_Stein - 04-07-2015 Yeah, more junk for the robotocist to do with the bots would be nice. Programming routes, maybe little upgrades for them (speedier movement, faster actions, teleporting to a handheld beacon, manual control with a remote device) Re: Patrol mode for Robots - Marquesas - 04-08-2015 Frank_Stein Wrote:How about some kind of device for setting custom routes? Wack a bot with it, click tiles to set way points, then use the device in hand to finish it. Fun fact: we already have a mechanism for setting custom patrol routes for securitrons. I'm not saying it's awfully convenient but it works. Re: Patrol mode for Robots - 69andahalf - 04-08-2015 Pull up some floor tiles and find yourself a navigation beacon. You can unlock it with an engineer access I.D and mess around with the settings. Re: Patrol mode for Robots - Roomba - 04-08-2015 On a related note, since the AI can already see through the eyes of the bots, being able to drive around as them would be fun and useful. |