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It would be neat if you could enable/disable a patrol mode on all the robots just like the securitrons.
That way you'd have Floorbots roaming the station, looking for holes to patch up or Firebots looking for flames to put out.
It would also allow for Buttbots and Skullbots to walk around to spread their puns and butt speech.
Just give them Beepaky's patrol route or something.
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Winklabom's dumb phone Wrote:Just give them Beepsky's patrol route or something.
Fixed.
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How about some kind of device for setting custom routes? Wack a bot with it, click tiles to set way points, then use the device in hand to finish it.
The bots would just visit each way point in the order you set them.
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This sounds fun, mostly for the possibility of a train of buttbots/skullbots trucking around the station.
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Robuddies and Bots need an update.
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It would be cool if you could code patrol routes in dwaine as well, and maybe a parade mode where you can send several robots along the same route.
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Traitor item: Marshal's Baton. While holding the baton, any robot that you pass will follow you around in a parade! clicking someone with the baton points it at them, instructing all nearby robots to attack that person!
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Cue several traitors spawning vuvuzella guns and following the other traitor around screaming mandatory parade, throwing "candy" and playing "instruments"
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I'm pretty sure most bots' AI are so badly broken right now that they can barely even handle their own jobs as it is.
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BYOND Username: Vunterslaush
Paineframe Wrote:I'm pretty sure most bots' AI are so badly broken right now that they can barely even handle their own jobs as it is.
I noticed their patrol routes are pretty messed up. Harner will always run up through the chapel office, which invites danger right in. And then he proceeds to just sit behind the bar till his battery runs dry.
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I guess it would be time to update all the robots and add fix/add the patrol routes.
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Yeah, more junk for the robotocist to do with the bots would be nice. Programming routes, maybe little upgrades for them (speedier movement, faster actions, teleporting to a handheld beacon, manual control with a remote device)
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Frank_Stein Wrote:How about some kind of device for setting custom routes? Wack a bot with it, click tiles to set way points, then use the device in hand to finish it.
The bots would just visit each way point in the order you set them.
Fun fact: we already have a mechanism for setting custom patrol routes for securitrons. I'm not saying it's
awfully convenient but it works.
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Pull up some floor tiles and find yourself a navigation beacon. You can unlock it with an engineer access I.D and mess around with the settings.
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On a related note, since the AI can already see through the eyes of the bots, being able to drive around as them would be fun and useful.