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Cogmap 2: *** UPDATE TO BYOND 509 ASAP ***
Regular walls and reinforced walls will look the same or is that not done yet?
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New R-wall sprites aren't done yet.

[Image: IxYHgWk.png]
Off-station testing outpost or whatever you want it to be. It has an inbound door that works with the station's belt hell, but only inbound. It'll go near an edge of the asteroid field.
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Cogwerks Wrote:New R-wall sprites aren't done yet.

[Image: IxYHgWk.png]
Off-station testing outpost or whatever you want it to be. It has an inbound door that works with the station's belt hell, but only inbound. It'll go near an edge of the asteroid field.
Aww yis astroid zeta Respek

That should fit pretty well with Diner and the engineer/electrician outpost.
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Cogwerks Wrote:New R-wall sprites aren't done yet.

[Image: IxYHgWk.png]
Off-station testing outpost or whatever you want it to be. It has an inbound door that works with the station's belt hell, but only inbound. It'll go near an edge of the asteroid field.

Maybe you should add a mainframe or something so Artifact Research can be done offstation incase of bad artifacts.
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Pigbear1 Wrote:
Cogwerks Wrote:New R-wall sprites aren't done yet.

-bigass image-
Off-station testing outpost or whatever you want it to be. It has an inbound door that works with the station's belt hell, but only inbound. It'll go near an edge of the asteroid field.

Maybe you should add a mainframe or something so Artifact Research can be done offstation incase of bad artifacts.
Agreed. Also, the addition of a designated off-station location for the testing of dangerous shit is much appreciated, since testing it on random asteroids in space just doesn't have much of the same effect.
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Also further suggestion add some sort of disposal chute into the little area that window is looking out into at the bottom for keeping anything from fermids to syndicate agents.
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So... two yellow-floor shuttles? are these trader ships or mining shuttle style ships?
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I look at cogmap 2 and I can see a robotic gorilla with really big arms and really huge fists...

[Image: 1JDqjWU.png?1]
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Donut station, shroom station and now gorillastation?

Count me in.
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wow, looking at the entire map like that, Cogmap 2 is HUGE. it will make playing with less than 30 players interesting.
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In a station that large with only two people, that is when you start getting jumpy and hearing noises. The ghosts will come out to play Boo
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Dr_Bee Wrote:wow, looking at the entire map like that, Cogmap 2 is HUGE. it will make playing with less than 30 players interesting.

I kinda think rev could be really interesting on this map, since it's basically three seperate stations connected by air bridges and it looks like there's plenty of crimable hiding spots for gang and rev.
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salix_catus Wrote:I look at cogmap 2 and I can see a robotic gorilla with really big arms and really huge fists...

[Image: 1JDqjWU.png?1]

looks more like that bulldog from sly cooper to me except now he has a fancy hat


[Image: Muggshot_the_Bulldog.jpg]
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Vunterslaush Wrote:In a station that large with only two people, that is when you start getting jumpy and hearing noises. The ghosts will come out to play Boo
I hate phantom spaceman
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One thing I could not see on the map: Will pathology get two manipulatory? It is something that is really amiss on the current station.
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