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Will the solarium GOOD ending ever be cleared?
Has anybody tried mining ALL the asteroids in the debris field? maybe something could be unearthed in one of the seemingly empty ones.
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salix_catus Wrote:Has anybody tried mining ALL the asteroids in the debris field? maybe something could be unearthed in one of the seemingly empty ones.

I don't know if thats such a good idea as the fermid colony asteroid still lives.
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This is more relating to ARGs in general than the solarium/SS13 ARG we have going on, but look at this AWESOME archer ARG http://imgur.com/gallery/TmNFU
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Silvercloud29 Wrote:This is more relating to ARGs in general than the solarium/SS13 ARG we have going on, but look at this AWESOME archer ARG http://imgur.com/gallery/TmNFU
I was actually linked to that by some of my other friends. My immediate thought was that, whoever the people who solved this shit are, we could use them here.
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Okay a few things. How does one kill the ill looking fellow quick enough? What is the new security card in the martian ship for? And is there anything to be done about beepsky/ beepskys dad?
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salix_catus Wrote:Okay a few things. How does one kill the ill looking fellow quick enough?
Gratuitous laser fire, primarily. Alternatively, you can just take the key from his pocket like you would with any other piece of gear on a spaceman.

salix_catus Wrote:What is the new security card in the martian ship for?
It isn't used for anything in particular, it's a reference to one of the Terra 8 logs.

salix_catus Wrote:And is there anything to be done about beepsky/ beepskys dad?
Not as far as I'm aware, although I haven't really tried anything relating to that.
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BaneOfGiygas Wrote:
salix_catus Wrote:Okay a few things. How does one kill the ill looking fellow quick enough?
Gratuitous laser fire, primarily. Alternatively, you can just take the key from his pocket like you would with any other piece of gear on a spaceman.
Not for the key, for the brain swap and cloning. I've tried energy gunning him, but each time he explodes too soon. It used to work when I did it a while back.
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salix_catus Wrote:
BaneOfGiygas Wrote:
salix_catus Wrote:Okay a few things. How does one kill the ill looking fellow quick enough?
Gratuitous laser fire, primarily. Alternatively, you can just take the key from his pocket like you would with any other piece of gear on a spaceman.
Not for the key, for the brain swap and cloning. I've tried energy gunning him, but each time he explodes too soon. It used to work when I did it a while back.
You choke him.
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DyssalC Wrote:
salix_catus Wrote:
BaneOfGiygas Wrote:Not for the key, for the brain swap and cloning. I've tried energy gunning him, but each time he explodes too soon. It used to work when I did it a while back.
You choke him.
When was the last time you tried this? I think the ingame mechanics have changed and now he explodes really quickly...
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He is hard coded to explode. I think it was a bug that you could kill him before. I made an operating table next to his sleeper, got him out, choked him and cut his brain out. as soon as he died he exploded. maybe there's something you're supposed to do to stop him exploding, and that's why killing him quickly was removed
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So this may or may not be telesci related but as a macho man I scrolled through the Leap location list and found a bunch of places I haven't seen/don't recognize. The one that really got me was one labeled "Spooky Swamp".
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Ali0en Wrote:So this may or may not be telesci related but as a macho man I scrolled through the Leap location list and found a bunch of places I haven't seen/don't recognize. The one that really got me was one labeled "Spooky Swamp".

Huh, they're finally actually finishing the damn thing, or it could be just an empty place for admins to teleport to.

This is what I remember from ghosting around the telescience z-level as tempmin. There's space there for an area. But then again there's a few spaces for areas so it's doesn't mean much. I've seen some shit. Only kidding. Or am i? Cthulhu
I'm actually not sure. I was somewhat inebriated when doing it.
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Sundance Wrote:This is what I remember from ghosting around the telescience z-level as tempmin.

UHM HELLO WE DON'T ALLOW THIS FROM TEMPMINS. Good luck ever being made one again.

Mostly kidding, but yeah centcom is full of free space for us to build new shit.
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Most people can join the dots anyway, i'm hardly divulging info. Of course there's space on centcom z-level, otherwise ursulas dungeon wouldn't have room.
Also that entire spriting thread regarding the "spooky swamp" telescience area is a dead giveaway.
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Geminorum and the long-range teleporter seem to have fallen rather flat, and I thought that it would cause a really huge buzz. Is there really absolutely nothing of value to be found there? Is it basically a WIP testbed that the admins threw at us to keep us busy?
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