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	Posts: 5,856Threads: 308
 Joined: May 2014
 
	
	
		Product Promoter. You get a couple boxes full of some item, with the goal of getting the crewmen interested in buying it on the station. Maybe it's some free samples of soda, or a set of deluxe steak knives.
	 
	
	
	
		
	Posts: 360Threads: 61
 Joined: Jul 2014
 
	
	
		Simple. Construction worker. Starts with everything they do on the new construction mode. Except... broken versions of all their guns. Like a broken version of the room planner, etc. They just have basic engineering access. that's about it
	 
	
	
	
		
	Posts: 3,090Threads: 273
 Joined: Dec 2012
 
	
	
		Idea: construction worker, fully functioning, as a mentor-restricted job. One or two allowed per round.
 With 200 units of rcd ammo and stuff they could build on a cool room, and with their designators they could redecorate the bar for the barman or something
 
	
	
	
		
	Posts: 716Threads: 31
 Joined: Sep 2012
 
	
	
		UrsulaMejor Wrote:Idea: construction worker, fully functioning, as a mentor-restricted job. One or two allowed per round.
 With 200 units of rcd ammo and stuff they could build on a cool room, and with their designators they could redecorate the bar for the barman or something
 
With mentor-restricted late-join whatevers in the works, this oughta fill the bill over a day selection.
	 
	
	
	
		
	Posts: 360Threads: 61
 Joined: Jul 2014
 
	
	
		UrsulaMejor Wrote:Idea: construction worker, fully functioning, as a mentor-restricted job. One or two allowed per round.
 With 200 units of rcd ammo and stuff they could build on a cool room, and with their designators they could redecorate the bar for the barman or something
 
Not that I don't like the idea walking into the station and start redecorating... EVERYTHING... The 1500 unit Deluxe RCD has reduced Decon costs (2 - 4 per use instead of 7 - 9) So all you need is a traitor knowing EXACTLY what the Con workers start with, murdering the shit out of them, and start deconstructing large holes into the station.  
Then if that traitor wanted to be a MASSIVE PRICK, he could use the Material Shapeer to completely glass off entire rooms quickly and efficiently. 
 
Ontop of that, the amount of mind fuckery that people can do to the normal crewmans with the Plan Designator would certainly be a BLAST. Making a evil lair in the back of the station and killing people for giggles.
 
Overall, the idea would be cool, but you knew some prick is going to get their hands on that awesome gear and just fuck things up.
	 
	
	
	
		
	Posts: 360Threads: 61
 Joined: Jul 2014
 
	
	
		Sorry for the double post but I just had this as a thought.
 It would be fun to have a admin gimmick round to respawn all the dead as a shuttle full of construction workers with the objective of
 
 "Rebuild and redecorate the station" And have people just go nuts with it
 
	
	
	
		
	Posts: 696Threads: 49
 Joined: Sep 2012
 
	
	
		Silvercloud29 Wrote:Sorry for the double post but I just had this as a thought.
 It would be fun to have a admin gimmick round to respawn all the dead as a shuttle full of monsters with the objective of
 
 "eat everyone on the station" And have people just go nuts with it
 
	
	
	
		
	Posts: 443Threads: 50
 Joined: Oct 2014
 
	
	
		Wizard cosplayer: Spawns with the blue wizard equipment along with the staff. Same access as a Staff Assistant. Can  cast "spells" that play the real sound effects (PHEE CABU, EYCEE BEEM, etc.) but with none of the lethality and visuals.
 Just around the station and make people panic.
 
	
	
	
		
	Posts: 1,456Threads: 31
 Joined: Sep 2012
 
	
	
		I was slowly working on adding some new flavor jobs a few weeks ago. I should probably hurry up and finish this shit. Code: // mentor-list Special Jobs
 /datum/job/special/whitelist
 requires_whitelist = 1
 var/list/alt_names = list()
 name = "Hollywood Actor"
 
 New()
 ..()
 spawn(5)
 if(src.alt_names.len)
 name = pick(src.alt_names)
 
 /datum/job/special/whitelist/vip
 name = "VIP"
 linkcolor = "#FF0000"
 slot_jump = /obj/item/clothing/under/suit
 slot_head = /obj/item/clothing/head/that
 slot_eyes = /obj/item/clothing/glasses/monocle
 slot_foot = /obj/item/clothing/shoes/black
 slot_lhan = /obj/item/storage/briefcase
 items_in_backpack = list(/obj/item/material_piece/gold,/obj/item/material_piece/gold,/obj/item/baton/cane)
 access = list(access_heads)
 alt_names = list("Senator", "President", "CEO", "Board Member", "Mayor", "Vice-President","Governor")
 
 
 /datum/job/special/whitelist/inspector
 name = "Inspector"
 
 slot_belt = /obj/item/device/pda2/heads
 slot_jump = /obj/item/clothing/under/misc/lawyer/black // so they can slam tables
 slot_foot = /obj/item/clothing/shoes/brown
 slot_ears = /obj/item/device/radio/headset/command
 slot_head = /obj/item/clothing/head/NTberet
 slot_suit = /obj/item/clothing/suit/armor/NT
 slot_eyes = /obj/item/clothing/glasses/regular
 slot_poc1 = /obj/item/clipboard
 slot_lhan = /obj/item/storage/briefcase
 items_in_backpack = list(/obj/item/tank/emergency_oxygen,/obj/item/device/flash)
 
 access = list(access_security, access_tox, access_tox_storage, access_chemistry, access_medical, access_medlab,
 access_emergency_storage, access_eva, access_heads, access_tech_storage, access_maint_tunnels, access_bar, access_janitor,
 access_kitchen, access_robotics, access_cargo, access_research_outpost, access_hydro)
 
 
 /datum/job/special/whitelist/director
 name = "Regional Director"
 
 slot_belt = /obj/item/device/pda2/heads
 slot_jump = /obj/item/clothing/under/misc/NT
 slot_foot = /obj/item/clothing/shoes/brown
 slot_ears = /obj/item/device/radio/headset/command
 slot_head = /obj/item/clothing/head/NTberet
 slot_suit = /obj/item/clothing/suit/wcoat
 slot_eyes = /obj/item/clothing/glasses/sunglasses
 slot_poc1 = /obj/item/clipboard
 items_in_backpack = list(/obj/item/tank/emergency_oxygen,/obj/item/device/flash)
 
 New()
 ..()
 src.access = get_all_accesses()
 
 
 
 /datum/job/special/whitelist/diplomat
 name = "Diplomat"
 slot_lhan = /obj/item/storage/briefcase
 slot_eyes = /obj/item/clothing/glasses/monocle
 alt_names = list("Diplomat", "Ambassador")
 
 
 access = list(access_heads)
 
 special_setup(var/mob/living/carbon/human/M)
 if (!M) return
 var/morph = pick(/datum/mutantrace/monkey,/datum/mutantrace/lizard,/datum/mutantrace/skeleton,/datum/mutantrace/ithillid,/datum/mutantrace/martian)
 M.mutantrace = new morph(M)
 
 /datum/job/special/whitelist/testsubject
 name = "Test Subject"
 slot_jump = /obj/item/clothing/under/shorts
 
 
 special_setup(var/mob/living/carbon/human/M)
 if (!M) return
 if(prob(50))
 M.mutantrace = new /datum/mutantrace/monkey(M)
 
 
 /datum/job/special/whitelist/musician
 name = "Musician"
 slot_jump = /obj/item/clothing/under/suit/pinstripe
 slot_head = /obj/item/clothing/head/flatcap
 items_in_backpack = list(/obj/item/saxophone,/obj/item/harmonica)
 
 /datum/job/special/whitelist/union
 name = "Union Rep"
 slot_jump = /obj/item/clothing/under/misc/lawyer
 slot_lhan = /obj/item/storage/briefcase
 slot_poc1 = /obj/item/pen
 slot_poc2 = /obj/item/clipboard
 alt_names = list("Assistant Union Rep", "Cyborg Union Rep", "Union Rep", "Security Union Rep")
 
 /datum/job/special/whitelist/salesman
 name = "Salesman"
 slot_suit = /obj/item/clothing/suit/merchant
 slot_jump = /obj/item/clothing/under/gimmick/merchant
 slot_head = /obj/item/clothing/head/merchant_hat
 slot_lhan = /obj/item/storage/briefcase
 items_in_backpack = list(/obj/item/material_piece/gold,/obj/item/material_piece/gold)
 
 
 /datum/job/special/whitelist/coach
 name = "Coach"
 slot_jump = /obj/item/clothing/under/jersey
 slot_suit = /obj/item/clothing/suit/armor/vest/macho
 slot_eyes = /obj/item/clothing/glasses/sunglasses
 items_in_backpack = list(/obj/item/football,/obj/item/football,/obj/item/basketball,/obj/item/basketball,/obj/item/clothing/gloves/boxing)
 
 /datum/job/special/whitelist/journalist
 name = "Journalist"
 slot_jump = /obj/item/clothing/under/suit/red
 slot_head = /obj/item/clothing/head/fedora
 slot_lhan = /obj/item/storage/briefcase
 slot_rhan = /obj/item/camera_test
 slot_poc1 = /obj/item/pen
 slot_poc2 = /obj/item/clipboard
 items_in_backpack = list(/obj/item/device/camera_viewer,/obj/item/device/audio_log,/obj/item/device/radio,/obj/item/clothing/head/helmet/camera)
 
	
	
	
		
	Posts: 827Threads: 29
 Joined: Jul 2014
 
	
	
		Cogwerks Wrote:I was slowly working on adding some new flavor jobs a few weeks ago. I should probably hurry up and finish this shit.
 
 Code: // mentor-list Special Jobs
 /datum/job/special/whitelist
 requires_whitelist = 1
 var/list/alt_names = list()
 name = "Hollywood Actor"
 
 New()
 ..()
 spawn(5)
 if(src.alt_names.len)
 name = pick(src.alt_names)
 
 /datum/job/special/whitelist/vip
 name = "VIP"
 linkcolor = "#FF0000"
 slot_jump = /obj/item/clothing/under/suit
 slot_head = /obj/item/clothing/head/that
 slot_eyes = /obj/item/clothing/glasses/monocle
 slot_foot = /obj/item/clothing/shoes/black
 slot_lhan = /obj/item/storage/briefcase
 items_in_backpack = list(/obj/item/material_piece/gold,/obj/item/material_piece/gold,/obj/item/baton/cane)
 access = list(access_heads)
 alt_names = list("Senator", "President", "CEO", "Board Member", "Mayor", "Vice-President","Governor")
 
 
 /datum/job/special/whitelist/inspector
 name = "Inspector"
 
 slot_belt = /obj/item/device/pda2/heads
 slot_jump = /obj/item/clothing/under/misc/lawyer/black // so they can slam tables
 slot_foot = /obj/item/clothing/shoes/brown
 slot_ears = /obj/item/device/radio/headset/command
 slot_head = /obj/item/clothing/head/NTberet
 slot_suit = /obj/item/clothing/suit/armor/NT
 slot_eyes = /obj/item/clothing/glasses/regular
 slot_poc1 = /obj/item/clipboard
 slot_lhan = /obj/item/storage/briefcase
 items_in_backpack = list(/obj/item/tank/emergency_oxygen,/obj/item/device/flash)
 
 access = list(access_security, access_tox, access_tox_storage, access_chemistry, access_medical, access_medlab,
 access_emergency_storage, access_eva, access_heads, access_tech_storage, access_maint_tunnels, access_bar, access_janitor,
 access_kitchen, access_robotics, access_cargo, access_research_outpost, access_hydro)
 
 
 /datum/job/special/whitelist/director
 name = "Regional Director"
 
 slot_belt = /obj/item/device/pda2/heads
 slot_jump = /obj/item/clothing/under/misc/NT
 slot_foot = /obj/item/clothing/shoes/brown
 slot_ears = /obj/item/device/radio/headset/command
 slot_head = /obj/item/clothing/head/NTberet
 slot_suit = /obj/item/clothing/suit/wcoat
 slot_eyes = /obj/item/clothing/glasses/sunglasses
 slot_poc1 = /obj/item/clipboard
 items_in_backpack = list(/obj/item/tank/emergency_oxygen,/obj/item/device/flash)
 
 New()
 ..()
 src.access = get_all_accesses()
 
 
 
 /datum/job/special/whitelist/diplomat
 name = "Diplomat"
 slot_lhan = /obj/item/storage/briefcase
 slot_eyes = /obj/item/clothing/glasses/monocle
 alt_names = list("Diplomat", "Ambassador")
 
 
 access = list(access_heads)
 
 special_setup(var/mob/living/carbon/human/M)
 if (!M) return
 var/morph = pick(/datum/mutantrace/monkey,/datum/mutantrace/lizard,/datum/mutantrace/skeleton,/datum/mutantrace/ithillid,/datum/mutantrace/martian)
 M.mutantrace = new morph(M)
 
 /datum/job/special/whitelist/testsubject
 name = "Test Subject"
 slot_jump = /obj/item/clothing/under/shorts
 
 
 special_setup(var/mob/living/carbon/human/M)
 if (!M) return
 if(prob(50))
 M.mutantrace = new /datum/mutantrace/monkey(M)
 
 
 /datum/job/special/whitelist/musician
 name = "Musician"
 slot_jump = /obj/item/clothing/under/suit/pinstripe
 slot_head = /obj/item/clothing/head/flatcap
 items_in_backpack = list(/obj/item/saxophone,/obj/item/harmonica)
 
 /datum/job/special/whitelist/union
 name = "Union Rep"
 slot_jump = /obj/item/clothing/under/misc/lawyer
 slot_lhan = /obj/item/storage/briefcase
 slot_poc1 = /obj/item/pen
 slot_poc2 = /obj/item/clipboard
 alt_names = list("Assistant Union Rep", "Cyborg Union Rep", "Union Rep", "Security Union Rep")
 
 /datum/job/special/whitelist/salesman
 name = "Salesman"
 slot_suit = /obj/item/clothing/suit/merchant
 slot_jump = /obj/item/clothing/under/gimmick/merchant
 slot_head = /obj/item/clothing/head/merchant_hat
 slot_lhan = /obj/item/storage/briefcase
 items_in_backpack = list(/obj/item/material_piece/gold,/obj/item/material_piece/gold)
 
 
 /datum/job/special/whitelist/coach
 name = "Coach"
 slot_jump = /obj/item/clothing/under/jersey
 slot_suit = /obj/item/clothing/suit/armor/vest/macho
 slot_eyes = /obj/item/clothing/glasses/sunglasses
 items_in_backpack = list(/obj/item/football,/obj/item/football,/obj/item/basketball,/obj/item/basketball,/obj/item/clothing/gloves/boxing)
 
 /datum/job/special/whitelist/journalist
 name = "Journalist"
 slot_jump = /obj/item/clothing/under/suit/red
 slot_head = /obj/item/clothing/head/fedora
 slot_lhan = /obj/item/storage/briefcase
 slot_rhan = /obj/item/camera_test
 slot_poc1 = /obj/item/pen
 slot_poc2 = /obj/item/clipboard
 items_in_backpack = list(/obj/item/device/camera_viewer,/obj/item/device/audio_log,/obj/item/device/radio,/obj/item/clothing/head/helmet/camera)
 I'm pretty sure I saw Diplomat with martian variable in there, which is god damn amazing.
	 
	
	
	
		
	Posts: 593Threads: 35
 Joined: Dec 2013
 
	
	
		Cogwerks Wrote:I was slowly working on adding some new flavor jobs a few weeks ago. I should probably hurry up and finish this shit.
 
 Code: // mentor-list Special Jobs
 
Please don't tell me all these jobs are metor only. I don't see how ANY of these jobs would require it to be mentor locked.
	 
	
	
	
		
	Posts: 1,456Threads: 31
 Joined: Sep 2012
 
	
	
		I was mostly thinking that mentors would enjoy them a lot and be able to play them interestingly, but I also kinda hate whitelists, so meh. I'll think about it more later.
	 
	
	
	
		
	Posts: 2,556Threads: 120
 Joined: Sep 2012
 
	
	
		Why not give mentors first dibs and after you've collected significant feedback, then release to public.
	 
	
	
	
		
	Posts: 562Threads: 69
 Joined: Oct 2013
 
	
	
		I actually quite enjoyed those, cogs.
 Some would probably be mentor only since one starts with a stun cane and another is a mutant race.
 
	
	
	
		
	Posts: 40Threads: 8
 Joined: Aug 2014
 
	
	
		I don't see why that would mean they'd have to be mentor only Ali0en. Scientists start with the ability to make deadly chems the seconded the round starts, whether they are traitors or not. The detective starting with a gun doesn't mean it should be a non-public job. That's why A-help exists.
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